After Action ReportInfinity

Red Rover Red Rover, Send Su Jian Right Over

This game is the partner to the game I played as part of my Speed Infinity experimentation. I drove a few hours down to visit a friend who has some gorgeous tables set up in his den, and threw down in a relaxed game first before playing a second game on the clock. Big thanks to him for his hospitality, the chance to play on beautiful terrain, choosing a great pizza spot for lunch, and of course the games!


  • MissionITS Tic Tac Toe
  • Forces: Nomads versus Imperial Service (300)
  • Deploy First: ISS
  • First Turn: ISS

[img][/img][b] Impetuous Training[/b]

[b]GROUP 1 | [/b][img][/img]9 [img][/img]1

[img][/img] [b]INTERVENTOR Hacker Lieutenant (Hacking Device Plus)[/b] Combi Rifle / Pistol, Knife. (0.5 | [b]25[/b])
[img][/img] [b]BANDIT Hacker (Killer Hacking Device)[/b] Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | [b]25[/b])
[img][/img] [b]ZERO Hacker (Assault Hacking Device)[/b] Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | [b]24[/b])
[img][/img] [b]SALYUT Hacker (EVO Hacking Device)[/b] Electric Pulse. (0.5 | [b]25[/b])
[img][/img] [b]MORAN (Forward Observer)[/b] Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | [b]22[/b])
[img][/img] [b]LUNOKHOD[/b] Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | [b]25[/b])
[img][/img] [b]STEMPLER ZOND[/b] Combi Rifle, Sniffer / Electric Pulse. (0 | [b]17[/b])
[img][/img] [b]REVEREND MOIRA[/b] MULTI Rifle + E/M Light Grenade Launcher / Pistol, Shock CCW. (1 | [b]34[/b])
[img][/img] [b]INTRUDER (X-Visor)[/b] MULTI Sniper Rifle / Pistol, CCW. (1.5 | [b]43[/b])
[img][/img] [b]HELLCAT[/b] Boarding Shotgun / Pistol, Knife. (0 | [b]21[/b])

[b]GROUP 2 | [/b][img][/img]2 [img][/img]2 [img][/img]3

[img][/img] [b]KRAKOT RENEGADE[/b] 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | [b]14[/b])
[img][/img] [b]JAGUAR[/b] Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | [b]13[/b])
[img][/img] [b]MORLOCK[/b] Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | [b]6[/b])
[img][/img] [b]MORLOCK[/b] Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | [b]6[/b])

[b] 5 SWC | 300 Points |[/b] Open in Infinity Army


[img][/img][b] ISS [/b]

[b]GROUP 1 |
[/b][img][/img]10 [img][/img]5

[img][/img] [b]CELESTIAL GUARD (Kuang Shi Control Device)[/b] Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | [b]13[/b])
[img][/img] [b]KUANG SHI[/b] Chain Rifle / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]KUANG SHI[/b] Chain Rifle / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]KUANG SHI[/b] Chain Rifle / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]KUANG SHI[/b] Chain Rifle / Pistol, Knife. (0 | [b]5[/b])

[img][/img] [b]SOPHOTECT[/b] Combi Rifle, D-Charges / Pistol, Knife. (0 | [b]31[/b])
[img][/img] [b]YUDBOT[/b] Electric Pulse. (0 | [b]3[/b])
[img][/img] [b]YUDBOT[/b] Electric Pulse. (0 | [b]3[/b])

[img][/img] [b]SÙ-JIÀN[/b] Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | [b]59[/b])
[img][/img] [b]SÙ-JIÀN[/b] Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | [b]59[/b])

[img][/img] [b]CELESTIAL GUARD Hacker (Hacking Device)[/b] Combi Rifle / Pistol, Knife. (0.5 | [b]21[/b])
[img][/img] [b]KUANG SHI[/b] Chain Rifle / Pistol, Knife. (0 | [b]5[/b])

[b]GROUP 2 |

[img][/img] [b]CELESTIAL GUARD Lieutenant[/b] Combi Rifle / Pistol, Knife. (0 | [b]13[/b])
[img][/img] [b]CELESTIAL GUARD Hacker (Hacking Device)[/b] Combi Rifle / Pistol, Knife. (0.5 | [b]21[/b])
[img][/img] [b]DAKINI Tacbot Paramedic (MediKit)[/b] Combi Rifle / Electric Pulse. (0 | [b]15[/b])
[img][/img] [b]DAKINI Tacbot Paramedic (MediKit)[/b] Combi Rifle / Electric Pulse. (0 | [b]15[/b])
[img][/img] [b]GARUDA Tacbot[/b] Boarding Shotgun / Electric Pulse. (0 | [b]21[/b])

[b] 5.5 SWC | 299 Points |[/b] Open in Infinity Army


This table has some truly huge buildings on it (and a cleverly placed dice tower as part of terrain). There were also a pair of armory-sized buildings on the left side, with an assortment of smaller buildings on my right. The Kuang Shi link team hid in the armory building on his side on my left, along with the Dakini paramedics. The Su Jians came down behind the dice tower on my left as well. The rest of his forces, including the lone Kuang Shi, came down on the right.

I counter-deployed the Su Jians hard. One is scary enough, but two are too dangerous to ignore. My Intruder and Moira E/M LGL launcher came down on the left, watching the Su Jians’ only approach. I backed them up with the Moran’s repeater and Crazy Koalas, along with a Morlock and the Jaguar Panzerfaust.

I contest the right with my EVO, a Stempler, Bandit KHD, Zero AHD, a Morlock and a Krakot. Finally, Zero Cool the Interventor finds some cover in the back.

Turn 1

Top of Turn 1 – ISS

His lone Kuang Shi runs up the board out of LoF and hangs out, providing a regular order. The Su Jians advance and gun down the Jaguar watching the alleyway between the dice tower and the big blue/white/orange building. He pushes them up a little further, but exposes the non-Duo-leader Su Jian to some AROs, so I take them. The Moira crits with an E/M grenade, effectively taking one of the Su Jians out of the fight. He spends the rest of his order pool trying to flip some antennas to his control with the Paramedics, but they keep failing rolls and he runs out of orders in that pool. With his last few orders in his main pool, his dice finally wake up and he flips the far left antenna (from my perspective) and puts the remaining Su Jian into suppressive fire, watching the alleyway.

Bottom of Turn 1 – Nomads

He deployed a little conservatively, so aside from the Su Jian in suppression, my Morlocks have free reign to advance along with the Krakot. I want to get a repeater and Crazy Koalas near the Su Jian and his friends ASAP, so I attempt to land a smoke grenade with the left Morlock, but fail to do so. I spend the Krakot’s regular order on the left Morlock to try landing a smoke again, but she fails her roll. Mimetism or not, I’m not going to attempt to dislodge a Su Jian in suppression with just a Moran, so I turn to the Lunokhod for help. I leave the Lunokhod’s Crazy Koalas in standby behind the big, tall building as I climb it all the way up. The CG hacker there attempts to blackout the Lunokhod, but I pass BTS. I reveal my Bandit KHD and Redrum the CG hacker off the board. I try to hack the Su Jian next with my Interventor, at least kicking it out of suppression, but he passes BTS. I attempt a spec-fired E/M grenade with the Moira, but she fails her roll. I need to establish some more presence on the right, so I push the Stempler forward before spending my last order throwing up Overclock on the EVO.

Turn 2

Top of Turn 2 – ISS

The lone Kuang Shi scoots up some more, without incident. I’ve got a Repeater in range of my opponent’s Su Jian and a ton of hackers on the board, so he sets about using some of his other tools to harass me. The Kuang Shi activate and leave their hiding place, in full view of the Lunokhod. I place a template covering the Celestial Guard controller and a few Kuang Shi, and drop them all. He runs one of the surviving Kuang Shi up to my Bandit and my right Morlock and asks for AROs. I chain rifle him with the Morlock and dodge with the Bandit. Instead of chain rifling, he just moves the Kuang Shi right up to the pair of them with his second short skill. I fail my dodge, and he fails his ARM, so the Kuang Shi explodes, taking out both the Morlock and my Bandit! Well played sir, well played.

The Sophotect moves up and tries to take out my Krakot, but I manage to crit her with a lucky grenade at max range, so she just goes into NWI. He brings in a Garuda in my backfield, but between the Zero and the EVO I manage to lock it down before it does any damage. With his last few orders the Sophotect trades some combi-rifle fire with my Stempler, but nothing happens. I forget that the EVO doesn’t have a repeater, but the Zero was able to hack the Garuda on its own.

Bottom of Turn 2 – Nomads

I immobilize the Garuda again with the Interventor, but this is illegal because the EVO doesn’t have a repeater. Whoops! There’s a Zero and a EVO right there to do the hacking so it probably would’ve gone okay if I had used the EVO instead. The Zero guns down the Garuda and I’m back in business. The Stempler guns down the Sophotect after a few orders, and I push the nearest two buttons on the right.

I try to hack the Su Jian again, but fail, and instead rollerblade the Stempler up the board and get it in base to base with the farthest right antenna. I put it facing the Su Jian, forgetting that his Celestial Guard Lieutenant is right there. Whoops.

Turn 3

Top of Turn 3 – ISS

The obvious thing happens, and his Lieutenant shoots my Stempler in the butt, dropping it unconscious, then goes into suppression. He attempts to get his Su Jian into the fight, but I managed to hack it through the Lunokhod.  With his last few orders, he connects his center close antenna and passes the turn.

Bottom of Turn 3 – Nomads

Hoo boy. We’re tied up on antennas now, and neither of us have classifieds. I recamo my Zero, and run Acid Burn all the way up the board and push the far right antenna, getting me a line of antennas and an antenna on the enemy side. Acid Burn goes down to his Lt in suppression, but with the EVO +3 WIP bonus, she did all she needed to do! With my lieutenant order, I spotlight the Su Jian for my classified.

10-0 Nomad Victory

Talk about a swingy game. With a single WIP roll, I go from a tie, broken by classified, to a 10-0 win.


  • My opponent and I discussed the game afterwards, and we both thought he was a little too conservative with the Su Jian. The Su Jian is a disposable attack troop that needs to rack up kills to really get the most value out of its cost.
  • I wasted too much effort on dealing with the Su Jian. With 3 hackers on the table capable of affecting it and it starting in a repeater zone, I should make my opponent spend the orders rather than me spending the orders. I would’ve been in a much better position with the Stempler having pushed the button in the bottom of 2 than having to run my Zero all the way up.
  • Great use of the Kuang Shi by my opponent. I won’t make the same mistake next time. It’s rough, because if I ADHL I get chain rifled.
  • I think I could’ve done a better job getting my pieces in place, and I exposed my bandit in a weird way (I had moved her in addition to Redruming the CG hacker).
  • Need to remember that the EVO doesn’t have a repeater! Whoops! I guess an argument for the Securitate? Nahhhhh.
  • Up until my last two orders, this game was tied. I had dismantled a Su Jian, broken a core link, and stalled out a potential Garuda rampage. If I had gotten too focused on killing his forces and not had the forethought to tag the closest two antennas to prep myself for my end zone run on my last turn, I would’ve lost this one. This game is a poster child for remembering to play the objective, even if you’re doing really well at attacking your opponent’s forces.


I primarily play Infinity and Heavy Gear nowadays, but I dabble in plenty of other game systems.

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