Lawless August Tournament Report

First Saturday of a new month, new tournament. Big thanks to our new Warcor, Adam of TheDiceAbide for putting it all together as he has every month for the last year or so. Turnout for this one was a little low, lots of folks had family summer plans. We had a NCA player, a JSA player, an ISS player, and myself playing Vanilla Nomads. Adam graciously sat out and helped us with the occasional rules question while chatting with a new player who had just bought his first Corregidor box.

I had a few personal goals this tournament:

  • Focus on the objectives, don’t get caught up in killing stuff.
  • Try to use a few new tools effectively:
    • Bran Do Castro
    • Lunokhod
    • Reverend Custodier + Pitcher
  • Have a clear goal in mind each turn, and plan ahead for the endgame.

Also, apparently we were supposed to bring a spec ops unit this tournament, but I missed that memo and didn’t… ah well.

Game 1 – JSA, Roll Out!

Always like playing this guy. I’ve played against variants of this list a few times now, and it’s a real PITA to deal with, every time. Those Keisotsu missile launchers in the link really lock down the board if you’re not careful, and I had too many other things to worry about to deal with them effectively, so I just chose to (mostly) avoid them. The good news is that there weren’t any bike rampages, just a lot of smoke from Yojimbo.

Overview

  • MissionITS Antenna Field
  • ForcesNomads versus Japanese Sectorial Army (300)
  • Deploy FirstJSA
  • First Turn: JSA

Antenna Field/Capture and Protect 2


GROUP 1 | 8 1

BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
HELLCAT HMG, E/Mauler / Pistol, Knife. (1.5 | 31)

GROUP 2 | 2 2 2

JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)


6 SWC | 300 Points | Open in Infinity Army

Japanese Sectorial Army


GROUP 1 |9 1 5

ASUKA KISARAGI Lieutenant Combi Rifle + Light Flamethrower / Assault Pistol, Knife. (0 | 27)
ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30)
ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30)
ARAGOTO Boarding Shotgun / Pistol, Knife. (0 | 19)

YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)

YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)

GROUP 2 | 4

LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
RUI SHI Spitfire / Electric Pulse. (1 | 20)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
YÁOZĂO Electric Pulse. (0 | 3)
YÁOZĂO Electric Pulse. (0 | 3)


5 SWC | 300 Points | Open in Infinity Army

Deployment

My opponent castles up his link team at my far left, with his ML Keisotsu prone and watching the field. The bikes start across the backline, AHD bikes on the flanks, and the BSG bike in the center. Asuka hangs out behind the cream building at my far right. The Doctor and Ninja hang out near his center objective, and the Rui Shi and Lu Duan come down in his midfield.

I’m always concerned about a big backfield sweep with one of the bikes, so I put my TR bot covering two firelanes that he’d have to go through after crossing the centerline. The TR bot’s HMG should be in good range at that point, letting me dice off on 11’s versus any bike’s mimetism.

Acid Burn and Cereal Killer, Zero AHD and Bandit KHD, come down on the left and right, respectively, to counter the AHD bikes. My Jaguar ADHL/Panzerfaust watches the center approach, with the Lunokhod ready to sweep up on my right flank. I put a Morlock and a Jaguar on the left to provide covering smoke for my Intruder providing top cover on my left.

The other Morlock comes down on my right, and we’re down to reserve models. Yojimbo comes down in his midfield, and Bran sticks the landing on a 16 on the building next to Asuka. A friendly shake and GLHF, and the tape measure is out!

Turn 1

Top of Turn 1 – JSA

Both AHD bikes spend their impetuous orders and roll up the board toward the flank objectives. My TR bot lights up the one it can see, but he makes his dodge, beating my rolls.  Yojimbo zooms up the center and provides smoke cover for the bike my TR bot is now watching, followed by the BSG bike rolling up the middle. Asuka elects to cancel her order and do donuts on her bike or something in the back. The Ninja moves into base to base with the center objective and dares me to come dig it out.

Yojimbo tucks himself into cover near my Moran after clearing my Koalas with his. Finally, the Lu Duan makes his move. I drop a heavy shotgun template at max range, managing to catch two holoechoes, but he makes his ARM. The Lunokhod goes down to the Mk12 on the next order. Boo hiss! Finally, Asuka rolls around the corner to be bait for Bran, and the AHD bikes go into suppression.

Bottom of Turn 1 – Nomads

I start things off by running my left Morlock into the open to provide smoke cover for my Intruder. I manage to nail 8 inches, but the template doesn’t block the Intruder from the Missile Launcher Keisotsu that can see him (or the Morlock, for that matter). The Morlock sticks the smoke grenade and takes a pair of missiles to the face. It’s super effective. The other Morlock runs up in total cover for his impetuous and irregular orders and just hangs out.

I activate the Jaguar and chuck a much better smoke grenade that actually covers the Intruder this time. Really should place smoke by template instead of by token in the future.Folks, you know what’s coming next. The Intruder pops up, drops the Ninja unconscious, kills the BSG bike, and attempts to kill Yojimbo and fails.

The Ninja KHD had just set about opening the access panel to get at the innards of the transmission antenna when someone punched her in the gut. Hard. Her multitool fell from her slack hands as she slumped into a heap, barely registering the sharp report of a rifle shot as the sound finally reached her.

Bran kills Asuka, but gets flamethrowered in the face for his trouble and burns to death. I keep forgetting that she has a light flamethrower! I activate the Bandit and try to remove the AHD bike sitting on the right objective, but his Carbonite beats Redrum and Cereal Killer is frozen in place. At least I broke suppression! 

I need to kick him off at least one more objective to tie it for this round, so in comes a Hellcat. It disperses, but into total cover at a slightly different angle. I have to deal with the Lu Duan now, so I drop it with the Hellcat, come around the corner, and do the same to the AHD bike on the right objective. Last order of the turn is a coordinated one, moving my Moran into contact with my closest objective, advancing my Jaguar, dropping a mine with Acid Burn, and dropping the Intruder prone.

Turn 2

Top of Turn 2 – JSA

Yojimbo YOLO! He rolls up into base to base with Acid Burn. Acid Burn, the Jaguar ADHL, the Jaguar Chain Rifle, and the TR HMG bot light him up on the way in, and the mine goes off in his face. Unsurprisingly, he doesn’t survive, but neither does Acid Burn. Darn.

“‘Burn, look out!” cries the Jaguar chain rifle as Yojimbo comes roaring around the corner on his bike. A hail of fire from the TR HMG Zond picks Yojimbo off his bike and nails him to the nearby building, but the bike’s mass carries it forward straight at Acid Burn. She deftly leaps over the handlebars of the bike, only to be caught center mass with an ADHL round meant for Yojimbo, which glues her to the bike as it roars off the battlefield, throttle wide open. “DAMMIT, Araña!” she protests, swearing profusely.

The Rui Shi wipes out my Hellcat, and then skitters up the table to take on my Jaguar chain rifle. I take a max range shot with my Morlock’s pistol and the Rui Shi goes down to a crit, but not before gunning down the Jaguar. His doctor picks up the Ninja, and they both move into base to base with the objective near his deployment zone behind the S5 objective. Finally, he breaks the Kempetai out of the link and charges it up to the center objective to hold it.

Bottom of Turn 2 – Nomads

Right now, he’s got three objectives to my one, so I need to get some work done. I cancel the Morlock’s order to avoid throwing him away needlessly. I pop my Reverend Custodier out and land a pitcher next to his remaining AHD bike. Cereal Killer declares Redrum and drops it, finally. Okay, good. Two more objectives to go. I don’t have a smoke source next to the Intruder, so I try to take them out with the TR bot. I climbing plus it on top of the building and try to take out the first ML and get blasted off the table. Drat. Down to my last order, I chance it and stand the Intruder up. The Kempetai dodges, and the Keisotsu missiles the Intruder. I roll a 17 and an 18, and get pasted by the missile. ARGH! He’s up objectives, 2 to 1.

Turn 3

Top of Turn 3 – JSA

He re-camos the Ninja, dashes her all the way to my right objective, and parks in base to base. With his last few orders, he breaks Yuriko Oda out of the link and runs her to the leftmost objective.

Bottom of Turn 3 – Nomads

He’s got 4 objectives to my one now. Not good. I run the Morlok up to try to bait the Ninja out of TO camo. He doesn’t take the bait. I end up basically right next the Ninja and declare an intuitive attack, and he responds with Engage, forgetting that I get to place his model! I put his Ninja out of base to base with the objective, and spend the rest of my orders running Cereal Killer into base to base.

7-1 JSA Victory!

Notes

  • I shouldn’t have exposed Acid Burn out of camo. Losing a specialist on that side lost me the game, for sure.
  • I need to place spoke by template and not by token marking the center of the cloud. That would’ve saved me an order.
  • Definitely need to shoot stuff dead if I have the orders. Having things picked up and having to kill them again is just annoying. Probably worth taking Knauf once in awhile over my Intruder MSR for that reason.
  • Take the shot with a pistol, even on -6. You never know when you’ll crit.
  • Still learning about how to properly deploy Morlocks and other impetuous troops. I’ll get there.
  • I had the capability to take on the missile launchers independently with the TR bot, and in my anxious state I chose the wrong one, i.e. the one not covering the Intruder. So, a real waste of time.
  • My Intruder smoke trick was pretty textbook.
  • I think I needed to remove the ML that the Intruder was covered by. If I had done that I would’ve been able to leave the Intruder up and threatening the whole table. I should’ve done it as part of my first turn, but perhaps after I had gotten a few shots on other important pieces.
  • This list was a little light on specialists for my taste, but I think the exclusion zone didn’t help.
  • The exclusion zone really highlighted how much I rely on my infiltrating troops.
  • The Lunokhod’s heavy shotgun is a beast, even though I lost it without killing anything. Being able to place a template at 24″ is really awesome.
  • Getting baited out by Asuka and losing Bran was kinda sad, but not the worst thing. I think I should’ve jumped him over her to get in her back arc and then gotten a sneak attack.
  • I made good use of my Reverend Custodier’s pitcher, so I’ll call that a win for this game.

Game 2 – Left Side, Many Whelps!

 Time for a rematch! I always tend to have trouble against NCA, there’s just so much shooting that happens!

Overview

  • MissionITS Tic-Tac-Toe
  • ForcesNomads versus Neoterran Capitaline Army (300)
  • Deploy FirstNCA
  • First Turn: Nomads

Tic Tac Toe


GROUP 1 | 9 1

INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
SALYUT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
REVEREND CUSTODIER Hacker (Assault Device Plus UPGRADE: Icebreaker) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 32)
HELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21)

GROUP 2 | 1 2 2

DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)


6 SWC | 300 Points | Open in Infinity Army

Neoterran Capitaline Army


GROUP 1 |8 1

FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
FUSILIER Missile Launcher / Pistol, Knife. (1.5 | 15)
FUSILIER HMG / Pistol, Knife. (1 | 18)
FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)

AQUILA HMG / Pistol, Shock CCW. (2 | 62)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
SWITCH 2 E/Mitter / 2 Stun Pistols, Knife. (0 | 14)

GROUP 2 |5 2

BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28)
LOCUST Hacker (Assault Hacking Device) Breaker Combi Rifle, D-Charges / Pistol, Shock CCW, Knife. (0.5 | 38)
LOCUST Boarding Shotgun, Grenades, Drop Bears / Pistol, Shock CCW, Knife. (0 | 30)
WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)
TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)
BULLETEER Spitfire / Electric Pulse. (1 | 23)
INDIGO Spec-Ops (9 XP) (WIP:15, Doctor, Engineer) Combi Rifle / Pistol, Knife. (0 | 10)
PALBOT Electric Pulse. (0 | 3)
PALBOT Electric Pulse. (0 | 3)


6 SWC | 300 Points | Open in Infinity Army

Deployment

His Fusilier link team comes down on my left, spread out behind two buildings and some barricades. The HMG, FO, and a regular Fusilier are exposed in partial cover, supported by a Fugazi and Bulleteer spitfire. Behind the middle building went his spec ops doctor/engineer, a tech bee, Aquila HMG, and another Fugazi. He put his Black Friar prone behind a barricade on the right, and a pair of Locusts in the middle on top of the big hexagonal buildings.

I counter deploy his Bulleteer with my Intruder MSR, and his Locusts with my Moran and Bandit. The Zero FO goes on the left, near an antenna, and Acid Burn the AHD goes on the right. I tuck Zero Cool the Interventor on the right, with the Reverend Custodier AHD on the left and Daktari in my midfield. I tucked my EVO Repeater Zond into some cover on the right and put both Morlocks on the left. I held my Prowler in reserve, and… didn’t deploy him. At all. My opponent puts Switch, disguised as another Aquila HMG on the far right, and the game starts.

Turn 1

Top of Turn 1 – Nomads

The Morlocks advance up the left, throwing smoke against the Fugazi and FO Fusilier’s flash pulsing. I think he landed a successful flash pulse, but I just tucked the Morlocks into total cover and left them there for Turn 2. I drop the Bulleteer with my Intruder and murdeR the Locust AHD with Cereal Killer.

The Locust BSG looks up to see the Locust AHD clutching his helmet, face snarled in a rictus of pain before he slumps to the ground like a marionette with its strings cut.

I drop in the Hellcat BSG, attempting to get an angle on the stuff in the center, but he deviates and gets shot up by the Black Friar.

I run the Reverend Custodier up to the midfield, tossing a repeater near the Bulleteer to cover the left approach against his Aquila and just in case the Bulleteer gets back up. My left Zero fails to get the left middle antenna, but Acid Burn manages to flip the closest right antenna to me. My Daktari fails to grab the nearest central antenna, but oh well. With my last few orders, I attempt to spec fire a pitcher over the central buildings to cover the Aquila, but I fail and just throw a bunch of stuff into suppression with a coordinated order.

Bottom of Turn 1 – NCA

The Fugazi in the middle attempts to set off the Morans’ Crazy Koalas but only manages to set off one and goes down. The Locust BSG stands up and throws a drop bear over the the side of the building to cover Cereal Killer the Bandit and my Reverend Custodier before going down in a hail of gunfire. He rolls a palbot up to the Bulleteer and picks it back up, and climbs his Fusilier ML up a building to take a shot at my Intruder. I wince, pucker up, and throw some dice.

An amber warning light blinked at the top of the Intruder’s vision as he surveyed the area around the sparking hulk of the downed Bulleteer. Classic tactics, take out a unit to bait out backup. Following the alert, he traversed his scope up, only to see the business end of a missile launcher moments before it spat fire. His finger tightened on the trigger between breaths and a single DA round caught the missile square in the warhead just as it exited the launch tube, spraying the Fusilier operator with shrapnel and shattering the Fusilier’s ribcage from the force of the concussive blast.

Luck is with me and I drop the Fusilier ML, breaking the link. With his last few orders, he advances Switch and the real Aquila Guard, and throws the real one into suppression in his backfield.

Turn 2

Top of Turn 2 – Nomads

I run the Morlocks straight at the remnants of the link team and chain rifle them and the nearby Fugazi into unconsciousness, but lose the Morlocks to the suppressing Aquila.

The Fusilier link team barely had time to recover from the loss of their leader when a pair of Morlocks skidded around the corner, laughing in delight. “CONTACT FRONT!” shouted the FO Fusilier, trying to dive to the ground. No one moved quickly enough, and the expanding cloud of shot blew everyone off their feet. The FO Fusilier noticed a HMG tracer stream bisect the lead Morlock with some satisfaction before the shock set in.

Whelps on the left side handled! No DKP Minus for me! I drop the Bulleteer again with my Intruder, and clear the drop bear covering Cereal Killer and my Reverend Custodier with Acid Burn’s combi rifle. Cereal Killer grabs the center antenna, but the Daktari flubs her roll even with EVO support to grab the middle antenna.  At this point, I’ve got the center-center, center-right, bottom left, and bottom right antennas, but don’t have a line yet.

Bottom of Turn 2 – NCA

My opponent remarks that I’ve made a mess of his order pools and sets about picking up his guys. He manages to pick up the Fusiliers I dropped with the Morlocks and cobble together a link again. He tries to flip his backfield antennas, but he’s playing PanO and even a WIP 16 spec ops can’t do it. He tries to get around the Bulleteer to push the a button, but we eyeball it and say he can’t without provoking a shot from my Intruder. He spends his last order advancing Switch up the board.

Turn 3

Top of Turn 3 – Nomads

I drop the Bulleteer, again, with my Intruder. I figure I’m basically spending 1 order to remove one of his orders for his next turn, which I guess is good? His “Aquila” is watching the right antenna I need to complete the line in the center, so I do some White Noise shenanigans, honoring the MSV3, and get Acid Burn in place to push the button and then back into cover. Daktari Inira finally stops faffing about and pushes her button, giving me the closest two rows of antennas.

Bottom of Turn 3 – NCA

He dumps all of his orders into Switch, killing Acid Burn with the KHD and then flipping the center-right antenna. He then tries to skitter around the building to the bottom-right antenna, but Zero Cool puts an end to his move-dodging with a lucky crit.

I’m the only one with a line of antennas, I’ve got more antennas, and I don’t think either of us got our classifieds.

7-0 Nomad Victory!

Notes

  • A few rules things:
    • I don’t think he declared his irregular order usage on Switch, which did mess with me a bit. I didn’t expect Switch, but honored the MSV3. He could’ve shot Acid Burn on the approach to the final antenna, which would’ve sucked, but he played it cool and kept the ruse going. My fault for not paying attention to his order pools, I suppose.
    • I can’t deploy the Crazy Koalas in ZoC of hostile models. So the situation with the Locusts and the Fugazi might’ve turned out a little different. The AHD still dies to my KHD, but perhaps the BSG and Fugazi would’ve done something different. Probably not a complete game changer…
  • Didn’t get the best placement out of my pitcher this time, I think I could’ve committed a little harder.
  • Didn’t get a ton of use out of the EVO repeater, but I was glad to have the +3 to WIP in this scenario. That alone was worth it, having rolled a few 15’s and 16’s.
  • Great use of Morlocks, but I forgot about the MSV3 suppression fire guy right there. Whoops! Gotta remember other folks have the dirty Nomad smoke trick too, even PanO! :3
  • I’m not sure how I feel about the Intruder versus Bulleteer thing. I definitely cost him two orders a turn, one from the unconscious Bulleteer and one to pick it back up, so I’m getting a 2x return on spending an order killing it… worth it? I dunno. Probably worth just straight up killing it by spending a second order so I can spend the Intruder’s order doing more important things. Over the course of the game I spent ~2 orders on it, to cost him 3-4 total, so maybe not worth it.
  • Maybe I’ll start committing to removing unconscious models from the table by shooting them again… but then that frees up a slot for them to move troops between command groups… wheels within wheels!

Game 3 – The Invincible Su Jian

First time playing this fellow. He’s got a work schedule that doesn’t mesh well with game night, but he manages to make it out to say hi pretty frequently, albeit sans models. Glad to finally be able to throw down against his ISS, which were painted beautifully.

Overview

  • MissionITS Capture and Protect
  • ForcesNomads versus Imperial Service (300)
  • Deploy FirstISS
  • First Turn: ISS

Antenna Field/Capture and Protect 2


GROUP 1 | 8 1

BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
HELLCAT HMG, E/Mauler / Pistol, Knife. (1.5 | 31)

GROUP 2 | 2 2 2

JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)


6 SWC | 300 Points | Open in Infinity Army

Imperial Service


GROUP 1 |10 4

SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | 59)>

CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
RUI SHI Spitfire / Electric Pulse. (1 | 20)

WÚ MÍNG (Fireteam: Duo) Chain Rifle, Submachine Gun / Pistol, Knife. (0 | 25)
WÚ MÍNG Heavy Rocket Launcher, Light Shotgun / Pistol, Knife. (2 | 33)

GROUP 2 |5

ZHÀNYING Lieutenant (Sensor) Breaker Combi Rifle, Nimbus Grenades / Pistol, Electric Pulse. (0 | 26)
CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
GUĬ FĒNG Spec-Ops (12 XP) (Doctor, Engineer, Chain of Command) Combi Rifle / Pistol, Knife. (0 | 13)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)


5.5 SWC | 298 Points | Open in Infinity Army

Deployment

This was on the same table as the last game, so I have a deployment plan worked out already. I choose table side, and my opponent puts his Kuang Shi link on my left, where the Fusiliers were and his Rui Shi in the middle with his two other Celestial Guard. The Sophotect hides behind a building in his midfield, with his Spec Ops covering her flank behind a barricade. The Wu Ming Duo deploy aggressively at their deployment zone edge to run up my right flank, with the Ninja KHD next to the console on my right. The Zhanying hangs out with the Rui Shi, and then it’s my turn to deploy.

Intruder goes down in the same spot as last game, prone up high on a building. He’s backed up by my TR bot, pushed up behind a barricade at the edge of my deployment zone, covering the Kuang Shi link team’s approach. Acid Burn (Zero AHD) goes in the middle, and I counter-deploy his Ninja KHD with Cereal Killer, my Bandit KHD. My Jaguar Panzerfaust watches the Wu Ming’s approach, backed up by a Morlock on his right flank. My Lunokhod goes in the center, and I watch its left flank with a Jaguar Chain Rifle.

I’m really concerned about the Ninja KHD going after my Reverend Custodier Lieutenant, so I put the Morlock and his repeater on the left, far away from the Ninja KHD, near the Kuang Shi to deter him from advancing them due to the Crazy Koalas. My Lieutenant comes down on the left, behind the TR bot. I put a Morlock ready to run up the left flank, and we’re on to reserve models. His reserve model is a Su Jian spitfire, which lands next to the Kuang Shi link, ready to roll up my left board edge. I stick Bran prone on a building above his deployment zone on a 16.

Turn 1

Top of Turn 1 – ISS

First few orders, he advances the Kuang Shi link under the cover of smoke. This triggers a Crazy Koala, and I actually reveal my Intruder to start hammering them back into their deployment zone. The first guy out into the open gets pasted by a Koala and the Intruder. He activates the Su Jian and moves it into partial cover, in view of my Morlock and my Intruder. I declare dodge on my Morlock, hoping to dodge a ton of inches into chain rifle range, and he declares Panzerfaust against my Intruder’s shooting after finding out that he’s ARM 6 in cover. I’ll take it!

Intruder wins the F2F but fails to wound, and the Morlock cartwheels closer to the Su Jian. What is this Su Jian is ARM8 in cover nonsense! Gah! He spends another order on the Su Jian, idling, and I give the same AROs. He throws full burst into the Morlock, giving the Intruder a normal roll. Morlock gets out diced and is blown off the table, but I manage to secure a wound with the Intruder.

He spends a coordinated order on the unlinked Celestial Guard and the Zhanying. The Zhanying successfully sensors Bran, revealing him on his perch, but one of the Celestial Guards gets blown of the table by the TR bot. The Wu Ming activate and run into the open with the HRL guy as duo leader. I panzerfaust the SMG Wu Ming to get normal rolls with my Jaguar, and he elects to eat the shot and remove the Jaguar.

“I need backup,” requested the Ninja KHD, gesturing frantically at the nearby Wu Ming Duo. The two penal soldiers turned without hesitation and began running across the open field. A Panzerfaust round came screaming in, catching the Wu Ming SMG in the chest. The blast pitched him off his feet, but his comrade dropped into a slide and answered the Panzerfaust with a pair of rockets. In response, a flaming, screaming figure plummeted  from its elevated perch to burn fitfully on the ground.

I knock down the Wu Ming SMG with the Panzerfaust, but I fail my ARM rolls and the Jaguar burns to death. Worth it. The Ninja rolls up to the right console, but just idles for its second short skill, scared of my camo token (rightfully so). The Kuang Shi advance again, now out of the smoke, and the TR bot and Intruder plaster one of them, and the turn passes to me.

Bottom of Turn 1 – Nomads

At the top of my turn, there’s a Kuang Shi in the open, and the Su Jian in view of the Intruder in partial cover. I advance my Morlock out of LoF and then set about getting other things done. The Intruder activates and tries to take out the Su Jian, but I get knocked out by a Panzerfaust. C’est la vie. I have a lot of things to do this turn, so I activate the TR bot, mow down the remaining Kuang Shi in the open, and then back it up to within ZoC of my Lieutenant. I don’t want to tip my hand, so I spend a regular order to put Assisted Fire on the TR bot, and then roll it up into cover, facing off against the Su Jian.
I spend the entirety of the rest of my order pool, shooting the Su Jian with that TR bot, advancing it a little each time so I can poke around the corner of the building I’m getting cover from to see a different firelane.

With a few deft gestures, the Reverend Custodier set the combat priorities for the Reaktion Zond. It dutifully rolled away from its dug in position, mowing down a lone Kuang Shi in the open as it did so. The Custodier patted its armored hull affectionately as it rolled by her to its next target, the Su Jian.

Six orders later, the Su Jian is finally dead. Chewing through two ARM 8 wounds is just ridiculous. That was definitely worth it though. I was really worried about the Su Jian getting into my backfield and ganking my lieutenant. I throw away Cereal Killer’s order to not tip my hand on the right near the Ninja, and pass the turn.

Turn 2

Top of Turn 2 – ISS

The Sophotect runs a Yudbot up to pick up the downed Wu Ming and retreats. The Wu Ming dashes across no man’s land to get to the Ninja KHD to cover it from my approaching Morlock. Unfortunately, this gives me a legal chain rifle target for my turn that will cover both of them. The Wu Ming HRL scoots into cover behind a barricade, watching my approach to the Ninja from my deployment zone. The Kuang Shi link, still unbroken, advances into the open and gets mowed down by the TR bot. The Celestial Guard controller is the only living member at this point. He runs his Zhanying Lt. into view of the TR bot, and it gets blown off the table too, but the spec ops takes command. With his last order, the remaining Celestial Guard FO crawls up to the Wu Ming HRL, and hangs out, prone.

Bottom of Turn 2 – Nomads

I cancel the Morlock’s impetuous order because I don’t want to run her into the open and instead carefully skirt her around the building and chain rifle the Wu Ming SMG, which lets me cover the Ninja with the template. Both the Wu Ming and the Ninja dodge, with the Ninja surviving but the Wu Ming going down. The Ninja is now revealed, so I murdeR it with Cereal Killer. Threat removed! I try to do some fancy smoke stuff with my Morlock but it gets blown up by the HRL.

I drop in a Hellcat HMG behind the remnants of his Kuang Shi link, and gun down the Rui Shi and Sophotect from behind. With my last few orders, I zoom the Lunokhod up the board and flamethrower the Wu Ming HRL and get shotgunned in the face for my trouble. We both pass our ARM rolls, and the turn passes to my opponent with a pair of Crazy Koalas and an angry Lunokhod in his face.

Turn 3

Top of Turn 3 – ISS

The Celestial Guard tries to scurry away, and manages to dodge the Crazy Koala that comes after it. The HRL tries to shotgun the Lunokhod and goes down in a torrent of fire, frozen in place by my hacker. The Lunokhod, unfortunately, also goes down to the shotgun though. With that, the turn goes back to me.

Bottom of Turn 3 – Nomads

I recamo Cereal Killer, run her around the building and beep boop the Ninja’s console, which takes a few orders. I have a clear mission objective now, so I recamo Bran and super jump him off the building into base to base with the beacon. I fortunately don’t get discovered and the Celestial Guard FO fails his dodge change face, so with my last order, I make my WIP roll. The spec ops gets a single combi rifle shot, and lands it! We both lean over the table as I make my ARM roll, and it comes up 18!

8-0 Nomad Victory!

Notes

  • Shooting the non-duo-leader Wu Ming was a good idea, and paid off.
  • Learning to use Morlocks properly now, getting some really good chain rifle shots off.
  • Cereal Killer continues to be amazing.
  • Definitely the right call to gun down the Su Jian with 6 orders. I had the pieces in place to get what I needed to get done on Turn 3, and I can’t have an active Su Jian on my table.
  • I think I didn’t get the most out of Bran this game, but frankly, the whole point of his existence this game was to grab the beacon.
  • Lunokhod is great, heavy flamethrowers really wreck things.
  • Aggressive TR bots moved into flank covering no man’s land outside of the enemy deployment zone is very difficult to deal with.
  • Between the TR bot and the Intruder, I totally locked his right (my left) and center units in his deployment zone, with only the Ninja and Wu Ming able to get out.

Overall Tournament Notes

  • Time to start killing unconscious units.
  • I think I had some great Morlock moments this tournament, which definitely swung games 2 and 3 in my favor.
  • I’m not getting all the mileage I could be getting out of Bran or the Lunokhod, but that’s okay. When I did use them they did exactly what I intended them to do, which is really all I can ask of my units.
  • Intruder MSR continues to be my boi!
  • TR bots are rude. I need to abuse climbing plus more.
  • I’m falling in love with Pitchers. I pooh-poohed them in favor of Morans, but the additional angles of attack they provide are just so sexy!

Thanks to Adam again for running the tournament, and of course a big thank you to all of my opponents for some fun games!

WiseKensai

WiseKensai

I primarily play Infinity these days, but I have PHR fleet for Dropfleet Commander and I will eventually get my CEF for Heavy Gear built...

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