After Action ReportInfinity

Testing Uberfall in Power Pack

Prepping for next month’s tournament against one of our local HB players. This week’s scenario was Power Pack. The deployment zones are quite strange, and along with the saturation zone force an unusual force composition.

Here’s a shot of what would make for a reasonable normal Infinity board, but with a really open deployment zone on my side. It gets really weird with the corner deployment of Power Pack. We had a nice two-story board with plenty of catwalks, none of which really ended up mattering.


  • Mission: Power Pack
  • Forces: Nomads versus Hassassin Bahram (300)
  • Deploy First: Nomads
  • First Turn: Nomads

[img][/img][b] Power Pack[/b]

[b]GROUP 1 | [/b][img][/img]8 [img][/img]2 [img][/img]1

[img][/img] [b]INTRUDER[/b] HMG, Grenades / Pistol, CCW. (1.5 | [b]42[/b])
[img][/img] [b]GRENZER[/b] Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | [b]29[/b])
[img][/img] [b]JAGUAR[/b] Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | [b]13[/b])
[img][/img] [b]JAGUAR[/b] Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | [b]13[/b])
[img][/img] [b]JAGUAR[/b] Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | [b]13[/b])
[img][/img] [b]INTERVENTOR Hacker Lieutenant (Hacking Device Plus)[/b] Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | [b]27[/b])
[img][/img] [b]MORAN (Forward Observer)[/b] Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | [b]22[/b])
[img][/img] [b]ZERO Hacker (Assault Hacking Device)[/b] Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | [b]24[/b])
[img][/img] [b]BANDIT Hacker (Killer Hacking Device)[/b] Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | [b]25[/b])
[img][/img] [b]BAKUNIN √úBERFALLKOMMANDO[/b] . (0 | [b]23[/b])
[img][/img] [img][/img] [b]CHIMERA[/b] Combi Rifle, Nanopulser, Eclipse Grenades / Viral CCW. (0 | [b]20[/b])
[img][/img] [img][/img] [b]x3 PUPNIK[/b] DA CCW. (0 | [b]3[/b])

[b]GROUP 2 | [/b][img][/img]3 [img][/img]3 [img][/img]4

[img][/img] [b]JAGUAR[/b] Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | [b]10[/b])
[img][/img] [b]KRAKOT RENEGADE[/b] 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | [b]14[/b])
[img][/img] [b]LUNOKHOD[/b] Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | [b]25[/b])
[img][/img] [b]MORLOCK[/b] Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | [b]8[/b])
[img][/img] [b]MORLOCK[/b] Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | [b]6[/b])
[img][/img] [b]MORLOCK[/b] Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | [b]6[/b])

[b] 6 SWC | 300 Points |[/b] Open in Infinity Army

[img][/img][b] Joel 1[/b]

[b]GROUP 1 | [/b][img][/img]7 [img][/img]2 [img][/img]2

[img][/img] [b]MUYIB (X Visor)[/b] Spitfire, D-Charges / Pistol, Knife. (1 | [b]28[/b])
[img][/img] [b]MUYIB Doctor Plus (MediKit)[/b] Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | [b]27[/b])
[img][/img] [b]MUYIB (Fireteam: Haris)[/b] Rifle + Light Shotgun, Panzerfaust, D-Charges / Pistol, Knife. (0.5 | [b]25[/b])

[img][/img] [b]RAFIQ REMOTE[/b] Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | [b]16[/b])
[img][/img] [b]FANOUS REMOTE[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]AL-DJABEL[/b] Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | [b]35[/b])
[img][/img] [b]RAGIK Hacker (Assault Hacking Device)[/b] Rifle + Light Shotgun / Pistol, CCW. (0.5 | [b]32[/b])

[b]GROUP 2 | [/b][img][/img]6 [img][/img]1 [img][/img]1

[img][/img] [b]LEILA SHARIF Hacker (Killer Hacking Device)[/b] Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | [b]20[/b])
[img][/img] [b]GHULAM Lieutenant[/b] Missile Launcher / Pistol, Knife. (1.5 | [b]17[/b])
[img][/img] [b]GHULAM[/b] Sniper Rifle / Pistol, Knife. (0.5 | [b]16[/b])
[img][/img] [b]GHULAM Doctor Plus (MediKit)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]16[/b])
[img][/img] [b]GHULAM (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]13[/b])

[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]FIDAY[/b] Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | [b]31[/b])

[b] 4 SWC | 299 Points |[/b] Open in Infinity Army


My opponent won the roll off and elected to choose deployment, giving me the more open side. I chose to go first, especially since I know he’s playing Hassassins and will have at least one Fiday on the table.

Fortunately for me, the extension of the front line of my deployment zone to 16″ lets me deploy units on the rooftops and inside the pillboxes. I set up a pair of Jaguar Panzerfausts on the rooftops, one on each side, and tuck the third Jaguar panzerfaust into an alcove under my Grenzer ML, who hangs out watching the left side of the field. I attempted to land the Bandit over the centerline, just to cause some havoc, but she fails her roll and I put her on the right to back up my Intruder. I hide my Krakot on the second level of the Comache Barracks.

I tuck my Lunokhod on the right, facing backwards in case there’s some Fiday nonsense, with its Crazy Koalas spread out. My Intruder hides in the pillbox, prone, on the right, backed up by the Colossus Morlock who is also covering the Lunokhod’s rear arc. My Uberfall scatter around on the left, sprinkled amongst the Jaguar Panzerfausts. I make a little castle with a Morlock and a CR Jaguar by the orange paper crate, and hold my Interventor Lt in reserve to attempt to hide it from Fiday nonsense.

His deployment is dictated by his link teams. The Ghulam link with Leila hides on the left in their shipping container fort, accompanied by the FO REM and a Mutt. On the other side, he tucks the Muyib Haris and a Mutt, prone, behind the pillbox. As a speedbump he deploys another Mutt and one of those 8-point flashpulse bots a little further up the field.

He tucks a Fiday into the pillbox in between my two deployment zones, and then I have to place my Interventor, so I do in the little castle by the orange crate I made earlier. He puts his reserve, the fancy Fiday character man, in the way of my Uberfall, a little ahead of his mutt that deployed halfway up his deployment zone.

It’s worth noting that his link team has just one of the rifle Ghulams poking out slightly, and everything else is hiding.

Turn 1

Top of Turn 1 – Nomads

I start my turn off by running the right Morlock up and manage to smoke out his Rifle Ghulam (I think it was the FO?). My other Morlocks run up the field without incident, but the Uberfall make it into LoF of the Fiday and the speedbump mutt on the left. He declares idle with Al Djabel, and the Mutt shoots back with a pistol. I put a wound on it with the Chimera’s combi-rifle but it just goes dogged. Grumble grumble mutts are stupid. The Krakot scoots up towards the window of the barracks he’s hiding in and elects to just hang out. I spend a few coordinated orders to advance my Grenzer ML (proxied here by a Mobile Brigada ML), my Intruder, and my panzerfaust Jaguars on the. After the first coordinated order, I can draw LoF all the way to the back of the left side with my Grenzer ML and land a missile on the Mutt back there, catching the Spitfire Muyib in the blast. The Muyib dodges, but the Mutt disappears in the explosion.

I spend a few more orders on the missile launcher, but keep missing my rolls on the Muyib Haris. Eventually it dodges into total cover, so I throw some smoke for the Intruder on the right and gun down one of his rifle Ghulams. I roll my Lunokhod up to harass the Fiday in the pillbox, and recamo my Bandit. My Zero drops a mine on the left, and then I spend my last coordinated order token to recamo her and the Intruder.

Bottom of Turn 1 – Hassassassin Bahram

His remaining mutt scoots up the board, baiting a reveal out of my Intruder. Not sure why I bothered recamoing… I hit with the HMG, sending the Mutt dogged. Next, he coordinated orders Al Djabel and his 8 point flashpulse bot, trying to bait out a reaction from my Grenzer. I dodge, so he just keeps moving Al Djabel, but the Pupniks and Jaguars manage to drop him a impersonation level.

The Muyib Haris guns down a Koala unopposed and forces my Moran back into cover with some dodging.

I placed the Lunokhod badly, and I’m not covering a small hole in my backfield. Apparently in Power Pack your opponent’s board edge is legal for AD:2 since it’s not in their deployment zone! Crazy! In any case, a Ragik AHD strolls casually onto the battlefield,¬†just outside of the Koala’s zone of control too, so he comes on totally unopposed. After wiping out the Lunokhod and spending some orders shooting the Koalas (just I case, I suppose), he shoots a Morlock in the back who passes ARM and flips around. An order or two later, the Morlock is dead. He needs to remove the Moran watching the Ragik’s approach, so he throws a Fiday at the problem and guts the Moran in close combat. I ARO with all the things and glue the Fiday twice, chain rifle the Fiday, and even land a Panzerfaust from the Jaguar on the right. He doesn’t make it. The Ragik tucks itself into the base of the nearby octagonal building, and Al Djabel shotguns down two of my Chimeras from the relative safety of a building interior.

Turn 2

Top of Turn 2 – Nomads

I roll my CRAP Morlock straight at the Rajik, who is the closest model. Colossus Morlock on the right keeps advancing without incident, but the Krakot breaks his leg jumping out of the window and goes unconscious. The Chimera loses her last pupnik to Al Djabel’s shotgun trying to get it into close combat, and then attempts to nanopulsar him down. Al Djabel passes his BTS save and I lose the Chimera to his shotgun.

I run the CRAP Morlock right into the Rajik, forgetting that every Haqq model has a shotgun, and he rolls a 17. I roll 2 11’s and 2 misses. Drat. Another Morlock down! I stop messing around and push the left and right buttons with the Zero and the Bandit, respectively. I drop another mine just in case with the Zero, and attempt to missile the Muyibs again, with no luck. With only few orders left, I wake the Krakot back up with Regeneration (he rolled +3 PH) and tuck him right around the corner from the Ghulam link team. My last orders are spent on the Jaguar panzerfaust on the right, crawling him off his roof to shoot the Rajik in the back with a panzerfaust, solving that problem for me.

Bottom of Turn 2 – Hassassin Bahram

He spitfires the Grenzer into cover as I elect to fail her guts, and then sets about trying to remove my Intruder. He breaks Leila out of the link, cybermasks her, and squeaks a lucky pair of shock rounds through, dropping my Intruder. Well done! My Krakot chain rifles her unconscious though, so it wasn’t free. He tries to remove the Krakot by climbing a Ghulam rifleman over a box, but the Krakot passes three ARM saves and chain rifles him too. In the immortal words of Xammy: MORAT POWER! He spends a few more orders trying to remove my Zero with his Muyib spitfire, but her camo and cover manage to drain a bunch of orders. Out of orders, he concedes. Neither of us were playing at a particularly quick clip and I definitely appreciated being able to make it home at a reasonable hour. We both totally forgot to nominate DataTrackers this game, so we ignored all of that stuff. Neither of us touched each other’s consoles, and I had 2 antennas.

5-1 Nomad Victory!


  • I wasn’t careful with my arcs again, and got punished by well-placed, well-piloted AD troops. Kudos to my opponent on that!
  • I did a reasonably good job of keeping his link teams boxed into his deployment zones with all of my ARO pieces.
  • The Intruder HMG + smoke is a good way of offsetting the saturation zone in this mission, but I’m still not super excited about it.
  • I don’t like the Grenzer ML as much as I thought I would, but he rolled terribly this game so that’s probably got something to do with it. Failing a bunch on 16’s and 13’s is no bueno.
  • Don’t forget: every Haqq model is a shotgun with legs.
  • I shouldn’t have thrown my Intruder back into camo, I knew what the rangebands were and could’ve forced -9’s from suppression while shooting back on 10’s. This is especially true because I had an inkling that I was going to break camo to shoot the Mutt anyway.
  • Attempting to throw the Bandit over the centerline was unnecessary. I could’ve just put her by the right objective and had the Zero, Moran, and her ready to button push whenever I had a few free orders to do so. I wanted to really pressure him to stay in his deployment zone, a but all the EXP ARO guns I had did a reasonable job of that.
  • The Uberfall are hard to use. I don’t know what I’m doing with them yet. Dodging on 19’s is amazing, but WIP 10 sucks against impersonators. It’s a shame the pupniks don’t have ranged weapons, but then they would be totally broken.
  • They do have a ridiculously high threat factor though, they kept Al Djabel occupied the whole game with just their presence on the table. My opponent even mentioned to me after the game that he was planning on dropping the Ragik on the Chimera to remove them had I left a suitable spot for the Ragik to come in. The AD:2 hole I left was too good to pass up though.
  • Not really sure what my plan was for the Krakot. I guess I had hoped to roll Super Jump? It worked out, but would’ve been much better just starting him on the ground. I could’ve spent the orders on him to just run him across the board and double chain rifle his Ghulam ML Lt. It will always be a funny story though.
  • I played a pretty sloppy game this time, lots of things that we didn’t discuss before the game, and lots of forgetting to correct model arcs this game. I’d blame it on the long day I had but that’s no excuse.
  • I think I want more REMs with 360 visors.
  • Either high-burst or 1-burst anti-material weapons are the way to go.
  • I think if I were to do this again, I’d take my newly assembled Kriza and a TR bot. And probably Bran and some AD troops to take advantage of the truly bizarre deployment zones.
  • I really missed AD this game (and in general lately!). I will probably have to find a way to work in some AD troops.
  • Triple Jaguar Panzerfaust is always rude, but so hard to find the SWC for. I don’t think I’ll be seeing a ton of HI or TAGs in this game mode, so I could probably afford to downgrade Acid Burn the Zero AHD to a Zero FO.


I primarily play Infinity and Heavy Gear nowadays, but I dabble in plenty of other game systems.

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