After Action ReportInfinity

Corregidor Blitzkreig

This was the last game of our three round, three week tournament. The 3rd week of the tournament contains a national holiday so a lot of folks are traveling. Adam gave everyone a one week extension to finish out their games, so we won’t know the results of the tournament for another week or so as of this writing.

In any case, this was my game against Daniele, one of our two resident Hassassin Bahram players (although the other Haqq player is moving into vanilla lately). He brought a Ghulam link and a pile of skirmishers and mutts. I brought a Mobile Brigada Pain Train and a few midfield control pieces to make it difficult for Daniele to control the quadrants. My goal for the game was to cram the Mobile Brigada down Daniele’s throat and then just outlast him in the various quadrants until round 3. Let’s see how I did!


  • Mission: Supremacy
  • Forces: Jurisdictional Command of Corregidor versus Hassassin Bahram (300)
  • Deploy First: Corregidor
  • First Turn: Corregidor

[img][/img][b] Jurisdictional Command of Corregidor[/b]

[img][/img] [b]INTRUDER Lieutenant[/b] Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | [b]35[/b])

[img][/img] [b]MOBILE BRIGADA[/b] HMG / Pistol, Knife. (2 | [b]42[/b])
[img][/img] [b]MOBILE BRIGADA[/b] Missile Launcher / Pistol, Knife. (2 | [b]40[/b])
[img][/img] [b]MOBILE BRIGADA[/b] Combi Rifle + 1 TinBot B (Deflector L2) / Pistol, Knife. (0.5 | [b]37[/b])
[img][/img] [b]MOBILE BRIGADA Hacker (Hacking Device)[/b] Combi Rifle / Pistol, Knife. (0.5 | [b]43[/b])
[img][/img] [b]MOBILE BRIGADA[/b] Boarding Shotgun / Pistol, Knife. (0 | [b]33[/b])

[img][/img] [b]MORAN (Forward Observer)[/b] Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | [b]22[/b])
[img][/img] [b]MORAN[/b] Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | [b]21[/b])
[img][/img] [b]DAKTARI[/b] Combi Rifle / Pistol, Knife. (0 | [b]14[/b])
[img][/img] [b]ZONDBOT[/b] Electric Pulse. (0 | [b]3[/b])
[img][/img] [b]VORTEX Spec-Ops (12 XP)[/b] [i](Infiltration, Minelayer, Engineer)[/i] Combi Rifle / Pistol, Knife. (0 | [b]10[/b])

[img][/img]10 [b]| 6 SWC | 300 Points |[/b] Open in Infinity Army

[img][/img][b] Hassassin Bahram[/b]

[b]GROUP 1 | [/b][img][/img]9

[img][/img] [b]GHULAM[/b] HMG / Pistol, Knife. (1 | [b]20[/b])
[img][/img] [b]GHULAM[/b] Missile Launcher / Pistol, Knife. (1.5 | [b]17[/b])
[img][/img] [b]GHULAM Doctor Plus (MediKit)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]16[/b])
[img][/img] [b]GHULAM (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]13[/b])
[img][/img] [b]LEILA SHARIF Hacker (Killer Hacking Device)[/b] Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | [b]20[/b])

[img][/img] [b]FARZAN (Minelayer)[/b] Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | [b]23[/b])
[img][/img] [b]FARZAN (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]23[/b])
[img][/img] [b]RAGIK Hacker (Assault Hacking Device)[/b] Rifle + Light Shotgun / Pistol, CCW. (0.5 | [b]32[/b])
[img][/img] [b]FIDAY[/b] Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | [b]31[/b])

[b]GROUP 2 | [/b][img][/img]4 [img][/img]4 [img][/img]4

[img][/img] [b]HUSAM Spec-Ops (12 XP)[/b] [i](PH:14, Inferior Infiltration)[/i] Rifle, Light Shotgun, Panzerfaust, Grenade / D-Charges, Pistol, Knife. (0 | [b]24[/b])
[img][/img] [b]KAMEEL (Minesweeper, Repeater)[/b] Electric Pulse. (0 | [b]8[/b])
[img][/img] [b]BARID Hacker (Hacking Device) Lieutenant[/b] Rifle + Pitcher / Pistol, Knife. (1 | [b]21[/b])
[img][/img] [b]FIDAY[/b] Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | [b]31[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])

[b] 4 SWC | 299 Points |[/b] Open in Infinity Army


Deployment is straightforward. I put my Intruder Lt as far as I could go up the field on the right, figuring I’d spend at least one coordinated order to put 35 points in Quadrant IV. My Daktari watched out for any sneaky things showing up on the right, and my Mobile Brigada link team came down on the left as that was the densest part of the board. I figured that would let me fight my way up easier. My combi (non-specialist) Moran overwatched the middle of the board on the left, and my FO Moran hung out on the right, ready to beep boop an objective. I held my SpecOps in reserve, but you can see her mine next to my HVT in the picture below.

Daniele deployed his Ghulam link in the middle of the board, with Leila atop the catwalk system. From left to right (Daniele’s perspective) on the ground were the FO, the ML, the Doctor, and the HMG Ghulams. His Barid Lieutenant hung out next to a Mutt on the right, backed up by a baggage bot to hold his near right quadrant (my Quadrant II). He attempted to inferior infiltrate his SpecOps on top of the central grey building, but flubbed the roll and ended up in the back left of his deployment zone. The rest of his Mutts scattered across his deployment zone, with two on the left and the final one backing up his link team.

Daniele dumps his Farzan minelayer prone on his right atop the other grey building, with a mine below. His other Farzan, the FO, covers the approach on his left. A Fiday shows up atop the same catwalk network as my Moran and Leila. I put down my SpecOps Infiltrator on Daniele’s side of the center grey building, just behind the centerline so I don’t have to roll, and Daniele puts his last Fiday behind my Moran, on top of the large building in the catwalk network on his right near my deployment zone. I’m hoping to sneak my SpecOps Infiltrator up the field and drop a mine near his link team, but I’m not sure I’ll be able to do it. Anyway, we’re off!

Turn 1

“This is a smash and grab. We’re going in hot, weapons free. All we need to do is buy time to get critical intel off of one of the Hassassin hardlinked terminals. We have to gain physical access and maintain it for a few minutes so we can get through their security and get the data we need. Their security response will be swift and harsh, so don’t give them a chance to mount an organized resistance and secure the area. Just keep them boxed in and we’ll be all good.”


The Intruder paused for a moment for questions, then looked to the Mobile Brigada team, who were already visors down. “You boys and girls are going to be the tip of the spear. Drop in 5.”

Top of Turn 1 – Corregidor

I spent the first turn performing the Corregidor Blitzkrieg. I drive my Mobile Brigada link up the field very aggressively, slowing down slightly to see if I can bait Daniele’s Farzan FO out of camo, but he doesn’t bite. This does cost me a few orders, as does trying to keep my Brigada hacker out of Leila’s death bubble. I manage to shuffle everything around appropriately though, and get my BSG in position to drop a shotgun template on all four Ghulams in the link. What I should’ve done was sliced the pie and used the Ghulam FO to hide the Brigada from the other Ghulams, but I wasn’t sure I would be able to do it. Instead, I just ran him out and shotgunned them all. Of course, they’re in a link too and they have shotguns, so they’re BS20 to my BS22. This finally baits out his Farzan FO, who takes a potshot with his rifle. After all the gunfire stops and we resolve all the dice rolls, I’m down a Brigada BSG and only knocked out the FO and the ML Ghulams.

I reform the link, spend two more orders to take out the revealed Farzan and scoot the Mobile Brigada TinBot into position to gun down the Barid, which I suspect is his Lt. The other option is the HMG or ML Ghulam, so I’ve got a pretty good chance of having him in LoL on his first turn. This elicits a jammer ARO from a Mutt that’s facing the “wrong way.” Apparently not requiring LoF means Mutts have eyes in the back of their head and can see through walls too. Bah! I pass BTS so it doesn’t matter, but Mutts OP! Grumble grumble frigga fragga. Mrgh.

I’ve got two orders left, the first of which I use to coordinate the Morans, the SpecOps, and my Intruder into slightly better positions. Daniele drops a Fiday out of Impersonation to take a shot at my Moran on the left, who isn’t the spearhead leader! Gah! Did not expect that. I gamely shoot back, and land a crit! Didn’t expect that either! Whelp. I’ve got one order left, which I use to just throw the the link and the SpecOps into suppression. They’re dangerously close to the Mutts but I trust in my ARM and BTS rolls.

Carlos blinked away some sweat from inside his powered armor as he squeezed off short bursts from his HMG, keeping the enemy soldiers’ heads down. Tadeo was bleeding out nearby, his boarding shotgun lying beside him. As Carlos’s vision cleared, he noticed a figure crouched in the shadows next to a ladder leading up to the catwalk system their top cover Moran was overwatching from. His HUD identified the figure as a hostile Barid hacker and automatically designated the target to for the rest of the team. What seemed like only a heartbeat later, the light chatter of a combi rifle on full auto was attenuated by Carlos’s helmet audio pickup as one of his fireteam gunned down the Barid.


Warning! E/M Pulse Detected! Warning!


Carlos winced as his HUD lit up with warning sigils. Muttawi’ah and their damnable jammers and E/Marats were nearby and had almost caught his teammate unaware. His suit broadcast this fact to the rest of the fireteam, but the Mutts were already closing in…

Bottom of Turn 1 – Hassassin Bahram

As I suspected, the Barid was Daniele’s Lieutenant. He loses three Mutts to suppression but I lose my HMG Brigada and Brigada hacker to E/Marats. Thankfully, they’re in Quadrants II and I respectively, and still are scoring so it’s not the end of the world. Mutts are such a pain in the rear. Their kit is just insane.

He tries to gun down my Moran on the left with Leila, but I crit her down. Man, my Moran is just doing work this game!He picks up the ML Ghulam with his Ghulam doctor, but this costs him a command token as he failed his WIP roll even with Haqq’s legendary Doctor Plus! Daniele notices what I hoped he wouldn’t, that I have a SpecOps engineer standing next to my IMM-2 Mobile Brigadas, so he prioritizes killing her. He tries with his SpecOps, but I sucessfully dodge out of the way. He spends his last Fiday knocking her out, knowing that he’s going to go down to the Crazy Koalas of my left Moran. Of course, he tanks both Crazy Koalas, rolling twin 15s. I hadn’t rolled my combi-rifle ARO from the Moran on the left, figuring I wouldn’t have to, but my Moran comes through for me and drops Daniele’s last Fiday.He walks on a Ragik just behind my Moran FO on the right and guns down my Daktari, but fails to hurt my Moran FO. My Intruder was just out of position to hit him when he landed, which is something I need to watch out for. That LFT is key for denying AD troops. Daniele nominates his Ghulam doctor as his new Lieutenant.

Carlos snarled in frustration, his suit locked up by the hostile E/M discharge of a Muttawi’ah’s E/Marat. At least he had the satisfaction of watching the Mutt disappear in front of him, as his finger had frozen with his HMG’s trigger pulled, emptying the machine gun’s sizable ammo reserves into a single trooper. Their only engineering and medic support options were down for the count as well–Carlos’s suit had managed to get far enough into its reset routines to bring rudimentary battlefield telemetry back online.

Turn 2

Well, with my Brigada in the far two quadrants and my Morans still alive, I’ve got all four quadrants, netting me 2 points.

Top of Turn 2 – Corregidor

I coordinated order again, shuffling the two non-immobilized Brigada around a bit, as well as the Moran on the left and my Intruder. I’m hoping that this will bait something out of the Ragik, but I forget that the Farzan minelayer is there and Daniele takes a shot from outside of 8″. The Ragik just dodges my Intruder. I elect to just shoot back with the Moran, but both the Farzan and Moran miss. I spend an order with the Mobile Brigada TinBot to take put a wound on the Ragik, who just goes dogged. The Moran guns down the Farzan, finally, and I spend another order wiping out the Ragik.

This frees up my Moran FO on the right to try and push a button in Quadrant IV, but he fails his WIP. With that, I’m out of orders.

Bottom of Turn 2 – Hassassin Bahram

The last Mutt advances and dodges a Crazy Koala and a bunch of fire. The Mutt tries to E/Marat my ML Brigada, but I successfully engage it. Daniele sends his HMG Ghulam on a rampage, climbing it up a small shipping crate and taking out the Moran on the left and the TinBot Brigada. Between the two of them they’ve taken out two Fidays, a Barid, two Farzans, and a Mutt or two. I’ll take it! With his last few orders, including a Lieutenant order spent on the Ghulam doctor, he picks up the Ghulam FO and settles the FO into a better position covering my approach to his deployment zone.

Turn 3

With the Moran on the left gone, I’ve only got 3/4 quadrants dominated, but that’s enough for 2 more points.

Top of Turn 3 – Corregidor

I only have 3 orders left from the Moran FO, the Intruder, and the Mobile Brigada ML. I spend one on the Moran to push the button in Quadrant IV and reposition him to be out of LoF, and then run my Intruder into the building near Daniele’s HVT (who was near the table edge in Quadrant I). I recamo him with my Lt order and pass the turn. I’m hoping that I moved him from Quadrant IV to Quadrant I, and then just need to weather the storm on Daniele’s last turn.

Bottom of Turn 3 – Hassassin Bahram

The Mutt activates and gets knifed by the Mobile Brigada ML. The ML Ghulam tries to take her out, but misses. The SpecOps has a go and lands a panzerfaust, dropping her unconscious. Daniele needs to chew through a bunch of Mobile Brigada wounds and get enough points into the appropriate quadrants to have a hope of tying up the game, so he unloads the FO’s shotgun into the immobilized Brigada hacker, but the shot just bounces off. He tries to gun down the immobilized HMG Brigada, but I’m in cover and shrug off a full burst, only taking one wound. He splits burst with the HMG against the two immobilized Brigada but the rounds just bounce off.  He does manage to get the HMG Ghulam into Quadrant II. With his last few orders, Daniele pushes the FO Ghulam and SpecOps into Quadrant I and the baggage bot into Quadrant II.

Carlos watched helplessly as the Ghulam in front of him raised his HMG and pulled the trigger. Heavy calibre rounds impacted all over Carlos’s position, but thankfully he had been behind solid cover before the E/Marat had hit. The concrete block absorbed most of the rounds, but a single round clipped him in the helmet, cracking his visor.


“That’s it! I have the data,” announced the Moran, who had been furiously working away at the Haqqislam data terminal. “Okay, we’re out of here! Blow your emergency suit releases and let’s exfil!” announced the Intruder. Carlos blinked the emergency release codes and explosive bolts disassembled his armor around him, shedding plates and artificial muscle bundles like a snake skin. Carlos fell onto his back and rolled to his feet just as the Ghulam unleashed another burst of HMG fire through the cloud of armor parts where Carlos had just been. Carlos, disoriented, managed to grab the nearest friendly casualty and beat a hasty retreat.

I successfully got the Intruder into Quadrant I. The Intruder + Hacker Brigada are more points than the SpecOps and the FO, but the baggage bot and HMG Ghulam beat out the HMG Brigada. I’ve still got Quadrant IV, thanks to my FO Moran, so I’ve got 2 quadrants to Daniele’s 1, netting me 2 more points. I’ve got a button pushed and he has none, and also am within 8″ of his HVT. 175 points left on the table to Daniele’s 110.

8-0 Corregidor Victory!


  • Mobile Brigada
    • HMG and ML were almost useless this game. I was so aggressive with the MB that I really wanted a MULTI Rifle and more boarding shotguns. Probably can retain the HMG to gunfight my way to their deployment zone, but once I’m there I think I want more shotguns and DTWs.
    • I should’ve been more judicious with the MB BSG and sliced the pie. More orders but a dead Ghulam link due to forcing a dodge against BS22 shotguns is better than a dead BSG and a few KO’ed Ghulams.
    • TinBot Brigada consistently does a lot of work for me. No complaints.
    • Don’t need the hacker Brigada, really. They’re basically 10 wounds of face smashing goodness. Don’t really want to divert that by pushing them into an objective.
    • Hacker Brigada is also somewhat of a liablity against KHDs, but useful against all other types of hackers… Probably just didn’t work out this game.
    • Brigada can really take care of themselves. They’re weak to E/M weapons but being immobilized doesn’t really matter if all you’re trying to do is park points in zones.
  • Morans
    • Continue to be great support pieces for MB.
    • I’m using them more as active killing pieces lately out of necessity, and they do some serious work for me. Of course, crits are amazing.
    • FO Morans do all the things. Button pushing Koala carriers with BS 12 and mimetism…
    • The repeaters are pretty much irrelevant in this list. It’s weird not using the Moran’s repeaters, especially as someone used to having an Interventor HD+ on the table.
  • SpecOps
    • Over the course of this tournament I’ve convinced myself that the “correct” SpecOps for Corregidor is Infiltration + Minelayer, then 2 points of whatever you want.
    • I think I was a little to cavalier with the SpecOps this game, which got her killed. That put me at a distinct disadvantage with two frozen MB, but it worked out.
  • Intruder
    • Definitely need to think about a few things with this guy.
    • First, you need to develop him with coordinated orders turns 1 and 2.
    • Second, you always want to position him such that he’s guarding board edges for AD, especially if you can get within LFT range. The free “360 visor” is very useful for this.
    • Third, you can pretty safely just coordinated order him around, due to camo state. Don’t do stupid things but you can be pretty aggressive in developing him. It also helps if you deploy aggressively when you’re going first.
  • Misc Game Specific
    • I did some really dumb coordinated orders this game. They all worked out and actually baited a Farzan and a Fiday out of marker state, but I don’t think that will consistently work.
    • Trying to get free movement out of coordinated orders is all well and good, but not if it just gets you shot.
    • Daniele did a great job recovering from loss of lieutenant. Taking out my engineer and then my doctor was exactly what he should’ve done.
    • Again, I broke the link for suppression too early. Would’ve been better served backing them up with the last order instead of suppressing. I didn’t want to fall into analysis paralysis so I just made the decision… it was tough because the angles on that side of the board were weird and I wanted to be able to shoot Mutts as they came into LoF…



I primarily play Infinity and Heavy Gear nowadays, but I dabble in plenty of other game systems.

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