Blue on Blue

Well, if you have an opportunity to play Obadiah (nehemiah), you take it. Adam hosted our socially distanced game, and we settled in for some good old fashioned PanO versus Nomads action! If you missed it on Late Night Wargames, I recently bought Tim (Chainsaw)’s Acontecimento, so it was time to put them on the table. Specifically, this table:

…perhaps one day soon we’ll break out a different game mat and play on a different table, haha! Obi and I decided to play The Armory, thanks to that being featured in an upcoming episode of Late Night Wargames.

Overview

  • Mission: The Armory
  • Forces: Shock Army of Acontecimento versus Jurisdictional Command of Tunguska (300)
  • Deploy First: Tunguska
  • First Turn: Tunguska

I just threw in a bunch of Acon stuff to give it a go. I’ve been really excited by all of the cool Regular profiles, especially the sapper sniper and the hacker profiles, so they went in there. I also wanted to take Naga, with the intent of throwing at least one over the center line to fit with the upcoming Bromad Academy mission as well as the discussion we had on Late Night Wargames about Infiltration:

The Akali is kind of a must, because they’re so cheap and good. Then I threw in Scylla, a Guarda, and a Peacemaker, to give me plenty of templates for the Armory that I don’t care about losing.

Hmm… Armory?
GROUP 1 8

REGULAR (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
REGULAR (Sapper) MULTI Sniper Rifle / Pistol, CC Weapon. (1.5 | 21)
REGULAR (Hacker, Hacking Device) Combi Rifle, Grenade Launcher ( | FastPanda) / Pistol, CC Weapon. (1 | 16)
REGULAR (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 12)
REGULAR (Triangulated Fire, Minelayer, Sensor) Combi Rifle, Shock Mines / Pistol, CC Weapon. (0 | 13)

SCYLLA (Hacker, EVO Hacking Device [UPGRADE: Trinity (+2 Damage)]) Boarding Shotgun, Pitcher ( ) / Pistol, Shock CC Weapon. (0.5 | 34)
DEVABOT CHARYBDIS Heavy Flamethrower / PARA CC Weapon(-3). (0 | 7)
GUARDA DE ASSALTO MULTI Rifle, Heavy Flamethrower, D-Charges / Pistol, Shock CC Weapon. (0 | 40)
AUXBOT Light Shotgun, Eclipse Grenade Launcher / PARA CC Weapon(-3). (0 | 5)
PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)

GROUP 2 7

AKAL COMMANDO Combi Rifle / Pistol, E/M CC Weapon. (0 | 23)
NAGA Combi Rifle, Monofilament Mines / Pistol, CC Weapon. (0 | 30)
NAGA MULTI Sniper Rifle / Pistol, CC Weapon. (1.5 | 29)
CLIPPER DRONBOT Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
MACHINIST Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 15)
PALBOT PARA CC Weapon(-3). (0 | 3)
PALBOT PARA CC Weapon(-3). (0 | 3)
FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)


6 SWC | 299 Points | Open in Infinity Army

I figured I’d want some engineer support and also some Fugazi for orders, so they made it in there… and why not add a missile bot.

Obi took a Grenzer core with Perseus and an Interventor. He rounded out his list with a collection of Nomad stuff like Transductors, Lunokhod, etc. Mary was a nice addition to provide some more hacking coverage as well.

Armory
GROUP 1 7

INTERVENTOR (Lieutenant, Hacker, Hacking Device Plus) Combi Rifle ( | FastPanda) / Pistol, CC Weapon. (0.5 | 26)
GRENZER Red Fury / Pistol, Breaker Pistol, CC Weapon. (1 | 30)
GRENZER (Forward Observer, Sensor, NCO) Combi Rifle, Light Flamethrower(+1B), Flash Pulse / Pistol, Breaker Pistol, CC Weapon. (0 | 29)
GRENZER (Forward Observer, Sensor, NCO) Combi Rifle, Light Flamethrower(+1B), Flash Pulse / Pistol, Breaker Pistol, CC Weapon. (0 | 29)
PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle(+1 Dam), Nanopulser, Smoke Grenades / Heavy Pistol(+1B), DA CC Weapon. (0 | 32)

GRENZER Missile Launcher / Pistol, Breaker Pistol, CC Weapon. (1.5 | 30)
GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, CC Weapon. (1.5 | 32)

GROUP 2 6

TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7)
TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, Crazykoala / PARA CC Weapon(-3). (0 | 27)
PUPPET MASTERS (Minelayer) Submachine Gun, Shock Mines / Pistol, CC Weapon. (0.5 | 14)
MARY PROBLEMS (Hacker) Submachine Gun, Zapper, Pitcher / Pistol, CC Weapon. (0.5 | 28)
SALYUT (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8)


5.5 SWC | 299 Points | Open in Infinity Army

Grenzers are pretty great on their own, they don’t really need to be linked, so Obi left the Sniper and Missile Grenzer out of the link at start to give himself some flexibility. He’s done a great job doing some very subtle work on Grenzer conversions like this:

If you want to see him in motion, you can have a look at his Twitch show here:

Deployment

Obi won the rolloff and decided to go first, which I thought was an interesting choice. It might work for something like Armory if you can hit hard enough and push to the other side of the armory building. He set up his Grenzer link with the ML nearby on his left, with his Transductors and Salyut hanging out across various places. His Puppetmaster hung out in some rocks, just to have Counterintelligence and a mine and the Lunokhod went in the middle. Mary went right behind the Armory, presumably with the intent of opening the door.

I set up my Fugazi to defend against Raoul, and then attempted a Naga MSR over the centerline roll. It failed, so I used it to cover Mary Problems. The Peacemaker and its Auxbot went on the right, with the Machinist and the Clipper on the left. The Clipper was denying one side of the truck to the Lunokhod, and just generally threatening parts of the table. I had some trouble deploying my Guarda and Scylla, so I just stuck them in places the ML couldn’t see and left them there. My Naga Monomine was my counter to Mary’s placement.

The Guarda was my reserve, and Obi put down his Grenzer sniper in a spot to kill my Naga MSR. Smart!

Turn 1

Top of 1 – Tunguska

Well, Obi needs to unpin Mary, so one order’s worth of shooting from the Grenzer takes the Naga off the table. Boo.

Mary tries to open the armory door and fails.

Perseus, not willing to wait for anyone (the hubris!), sets up some smoke to block LoF to my Regular MSR and then advances the link towards the armory.

Mary keeps frantically working, failing another WIP roll before she just rips the control panel off the wall to get the door open.

As Perseus and one of the Grenzer FOs secure the Armory, with Perseus grabbing some Grenades from the Panoply, Obi sends the Grenzer Red Fury after my Clipper. We’re just outside of 24, but I roll a 1. Obi rolls a 2. I resist the urge to flip the table and put a unconscious token next to my Clipper.

The Grenzer attempts to sensor my Naga, but I just dodge out of LoF of the door to make it annoying to dig the Naga out.

Obi shifts some of his ‘bots forward, in particular the Lunokhod (and a Koala) into the doorway of the Armory, and settles his link into a defensive position before passing turn.

Bottom of 1 – SAA

I bring on an Akali, and get to work.

The Puppetmaster goes down first…

and then two orders later the Interventor is down. Okay, things are going pretty well so far. Mary spotlights my Akali through the Transductor’s repeater, which makes it harder for me do stuff.

I try to take down the Grenzer sniper. Obi’s on 22s and crits twice, but I pass both ARM saves on the first order and also crit on my second order, burning out the entire second pool. This was a huge mistake. I should’ve been happy with just killing the Interventor and just going prone nearby, saving some orders to walk into the armory with the Naga.

I guess I was a little overconfident with the Guarda. I hop it off its perch and start walking forward. First I take down the Transductor on my left while blasting the Koala off the table. I then get the Guarda in position to see the Grenzer, blasting it off the table with some shotgun and multi-rifle fire. I had forgotten about the flamethrowers, but the Guarda passes both his saves. Phew!

I get myself into trouble by getting a little too close to the Lunokhod with the Guarda, letting Mary get a successful Oblivion off. I hit Persesus and the Lunokhod with a pair of shotgun templates and a burst of MULTI Rifle fire from the Guarda, taking down the Lunokhod. Perseus’s hubris is well founded though, and he passes all his saves after dodging the shotguns.

With the Guarda isolated, I have to do something else, so I push the Regular link forward and take down the Grenzer ML after untangling the Peacemaker’s bot, which was in the blast zone of the Grenzer’s missile. Moving the ‘bot lets Perseus throw smoke though…

so I spend my last order covering Perseus and the doorway on Obi’s side with the Peacemaker’s auxbot.

Turn 2

Obi has the armory, giving him a 2-0 lead.

Top of 2 – Tunguska

Obi’s in loss of lieutenant, and starts by trying to stun my Auxbot, but I pass both saves and fail guts out of LoF of the Transductor.

The Grenzer sniper takes down the Auxbot…

which lets the remaining Grenzer take out my Peacemaker.

Obi reforms the link and tries to take out the Guarda. I take a wound and fail guts further away, and Perseus chucks a grenade, which lets me dodge towards my engineer’s palbot with the Guarda.

Bottom of 2 – SAA

I start by picking up the Clipper and repairing the Guarda out of Isolated with the Machinist and a Palbot. I move the Naga into the building and lay a mine, but Perseus dodges out of LoF of the mine as I lay it. I move the Guarda into the building, and then I start moving my link forward. First I take out the remaining Grenzer FO, but with all my maneuvering outside the building Perseus dodges into base to base with my Guarda.

I do manage to target Perseus with my hacker. I had thought about spending orders going after Perseus with the Guarda, but I figured that I would just outpoint him with the Guarda and the Naga, and then having the link there would make things extra awful for him. In retrospect, I should’ve just spent the resources to kill Perseus, and left the link where they were, as they were in a decent position already.

I then kill my own Guarda by triangulating fire into the combat from the Regular, forgetting that there’s already one wound on the Guarda. I hit Perseus twice, he passes both saves, and I fail my save on the Guarda, giving the room to Obi.

I think the game is over and am ready to call it, but then Obi suggests that I should try to take a shot with my Lieutenant or something, as I do have my Lt order left. Perseus passes another two saves, and I lose the Armory.

Turn 3

Obi’s got a 4-0 lead now, not counting the Panoply points.

Top of 3 – Tunguska

Obi throws Mary under the bus to take out my Regular Sensor, and then pushes his remaining Grezner into the room before killing my Lieutenant and the Naga with Perseus.

Bottom of 3 – SAA

I’m in Loss of Lieutenant, try some hail mary stuff, and can’t make it work. I even drop a missile on Perseus, who dodges closer to my models to prevent further missiles.

I do manage to grab something out of the Panoply though, and my Akali cancels Obi’s Secure the HVT, so I limit the damage to a

7-0 Jurisdictional Command of Tunguska Victory!

Post Game Analysis

Well, I think that I gave up this game by not being aggressive enough. One note on the list, I think swapping Scylla for another Guarda would’ve been fine. She’s a little too fragile for what I need her to do in this mission, although maybe I’m not thinking about it right. In any case, just a few silly things:

  1. Misjudged the repeater area of the Lunokhod aka forgot about it. Very minor, but major disruption to my first turn.
  2. I needed to play to the mission a little harder–killing the Interventor was enough with the Akali, then pushing into the room with the Naga would’ve been better.
  3. Murdering Perseus was probably the most important thing I could’ve done. I’ve been spending a lot of time trying to avoid interactivity in Heavy Gear so I think I was still in that mindset in this game. He did pass something like 6 saves though… so it wasn’t for lack of trying.

I am very impressed with the performance of the Guarda. Who needs MSV when you’re BS 15!? I’ll be sure to take it more often in SAA and PanO. I’m excited about it the prospect of it. The Akali is a very affordable and excellent AD trooper, although now that it’s missing the E/Mitter it’s less interesting to me.

Not a huge amount of learnings from this game. There were some clear points of failure for me, even allowing for mistakes and misplays:

  1. I should have killed Perseus at the bottom of 2, instead of just leaving the Guarda in the room and moving my link around.
  2. I should have dodged my Lieutenant prone at the top of 3, while Mary was running around.

This would have let me not be in LoL at the bottom of 3. I then kill the Transductor near my HVT, kill the Grenzer with my link, and then just pile enough things into the room and get two things out of the Panoply. I probably can kill Perseus with something, and then use the Palbot to get stuff out of the Panpolies. This would turn it into a 6-4 SAA victory, because I’ll have 3 points for the room at the end, 2 points for panoply, and my classified.

So, not a huge amount of change as to what I did, and a much different outcome to the game. I’m happy with the outcome of my first outing with Acontecimento, I’ve learned from my mistakes, and I’m very happy to have faced Obi across the table again!

I do think that he was a bit aggressive with his Grenzers–they’re a bit fragile. I figure some Hollowmen might’ve been warranted, but Perseus was an excellent pick. What a jerk! So hard to dislodge. Thanks for the great game, Obi, looking forward to our next one!

WiseKensai

WiseKensai

I primarily play Infinity and Heavy Gear nowadays, but I dabble in plenty of other game systems.

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