Paint by Nomads

My first return to Nomad sectorial play in quite some time. I wanted to take my newly assembled Mobile Brigada out for a spin, and wanted to try a 3-man core and a 3-man Haris to not have to worry about a big 5-model blob getting stuck in a firelane.

This was my opponent’s first game in a few months of not playing. While he was a bit rusty on the rules, his tactics were rock solid. All in all, this was a real nail biter of a game up until the very end. Frankly, I think I should’ve lost this game. The dice just weren’t doing it for him.

Overview

  • Mission: ITS Seize the Antennas
  • Forces: 300 points Jurisdictional Command of Corregidor versus Nomads
  • Deploy First: Jurisdictional Command of Corregidor
  • First Turn: Nomads

Jurisdictional Command of Corregidor


GROUP 1 9 1

MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39)
MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42)
MOBILE BRIGADA Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 43)

WILDCAT Spitfire / Pistol, Knife. (1.5 | 24)
WILDCAT (Fireteam: Haris) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 20)
WILDCAT Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 25)

MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
HELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21)

GROUP 2 1

DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
ZONDBOT Electric Pulse. (0 | 3)


6 SWC | 300 Points| Open in Infinity Army

Nomads


GROUP 1 10

INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 34)
REVEREND MOIRA MULTI Rifle + E/M Light Grenade Launcher / Pistol, Shock CCW. (1 | 34)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
ZONDBOT Electric Pulse. (0 | 3)
STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)

GROUP 2 3 1 1

DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
ZONDBOT Electric Pulse. (0 | 3)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)


5.5 SWC | 299 Points | Open in Infinity Army

Deployment

It has been several years since I’ve played with link teams, so I deployed very conservatively. I put my two Morans on the flanks to guard against ramboing units, and held my Bandit KHD in reserve. My Mobile Brigada 3-man link set up in the midfield, with my Wildcats on the left flank.

In retrospect, I should’ve kept my Lieutenant farther back and deployed my Mobile Brigada hacker forward in order to fight any repeater shenanigans.

Also, the Wildcats were basically out of the game, since they deployed so far from the objectives. Not a great plan on my part. I should’ve deployed all the Wildcats in a position to ARO, and perhaps be farther forward. As it stood, only the Haris Wildcat could do anything on my first reactive turn, so I was giving up 4 dice in shots back.

I was pretty happy with my Moran placement though.  The one on the right (proxied by a Jaguar) was ready to stand up and go into suppression fire:

The one of the left was deployed a little aggressively, primarily for Koala placement, and was actually set up to shoot stuff walking through my opponent’s backfield.

My opponent set up his Lieutenant guarded by the catgirl version of the Daktari and a Jaguar in the white building on the right, scattered some random folks around to guard his backfield against AD troopers, and set up his Moiras to attack.
He had an Intruder MSR lurking, covering my Mobile Brigada’s advance and a Zero Deployable Repeater in the midfield as a counter to my Mobile Brigadas as well. He also had two Morans, and gummed up the approaches to the objectives with some Crazy Koalas.If memory serves, he held a Moran in reserve, and I deployed my Bandit KHD in the shadows of a nearby building… ready to melt the brain of his Interventor Lt.

Interventor Lt: Alright, boys and girls, this may just be a training exercise, but stay sharp! Remember, it’s not just paint you’re getting hit with, Praxis has cooked up some pretty shocking paint rounds.

 

Mobile Brigada Lt: Ja ja ja. Muuuuy divertido.

 

Interventor Lt: Alright, execute execute execute!

 

Wildcat Haris to Wildcat AHD, pointing at the AHD: Hey, that’s not a training device.

 

Wildcat AHD: No, it is, it’s got blue tape on it, see?

 

The Wildcat AHD offers the Wildcat Haris a closer look at his hacking device, which definitely doesn’t have blue tape on it.

 

Wildcat Haris, already glancing away: Oh. Okay.

Turn 1

Top of Turn 1 – Nomads

Things got off to a rough start. His Morlock runs up the left flank and chain rifles my Bandit to death, tanking a Crazy Koala and some combi fire from my Moran to do so. It finally goes down to some more combi rifle fire from the Moran.

Morlock: I see something sneaking around in that building, I’m gonna go check it out!

 

As the Morlock rounds the corner, a small, perpetually lonely robot squeals in delight and dashes across the training ground only to wrap itself around the Morlock’s leg, beeping contentedly now that it’s found someone to hug.

 

Morlock: Aww, hey little guy! I’ve got to go “kill” your friend now, sorry!

 

The Crazy Koala beeps half heartedly, as if in protest, and continues wriggling on the Morlock’s leg. The Morlock chuckles, stomps forward awkwardly, and blasts a cloud of paint into the door of the nearby building.

 

Bandit: DAMMIT. Hit!

 

The Morlock bows mockingly, only to be jolted back into a standing position by a burst of electrified paint rounds from the Moran lurking on the building nearby.

 

Moran: Gotcha! Koala, you’re supposed to blow up, not just hug them!

 

The Crazy Koala ignores him, continuing to snuggle the Morlock, who is now twitching quietly on the ground.

So now my easy Lieutenant kill will have to be via Hellcat. So be it. The view through this door looks like prime shotgun range to me!

He activates his Zero on the left and takes out my Moran and my Haris Wildcat. This will become important later.

My opponent turns his attention to my HI. A Zero Deployable Repeater walks up to my Mobile Brigada link, and drops a repeater. Fortunately, a Crazy Koala takes it out before it can do any more damage, but my opponent starts hacking away at my Mobile Brigada HMG, trying to isolate him. My Lieutenant is in the ZoC of the repeater too, but my opponent is (fortunately for me) more worried about the HMG. I manage to out dice his Interventor with some reset rolls, and he moves on to other things.

A red warning message splashed across the Mobile Brigada HMG’s vidfeed:

WARNING: HOSTILE CONNECTION DETECTED

Acting quickly, he blinked at a small icon in the bottom right of his vidfeed and reset his connection to the battlenet, only to have the message pop up again:

WARNING: HOSTILE CONNECTION DETECTED

Sighing, he blinked at the icon again and keyed the open voice channel.

 

Mobile Brigada HMG: You’re going to have to do better than that. Don’t connect directly to the battlenet port, it tells me that you’re doing that!

 

Interventor Lt: What? Damn default settings on this blasted out-of-date training device.

Thankfully, I’ve got a Moran nearby who can safely take out the repeater before I activate my Mobile Brigada link on my turn.

Bottom of Turn 1 – Corregidor

He’s got a lot of scary stuff on the board, especially with the repeater in my deployment zone and the Moira E/M LGL waiting in the wings. I really want to take out his Lieutenant (being familiar with your opponent’s faction is great!) so I drop in a Hellcat, intending to land just outside the door to the building his Lieutenant is in, but I fail my roll and the Hellcat deviates to right behind the Moira HMG!

Unfortunately, it’s a hot LZ, and while the Clockmaker whiffs, the Stempler Zond does not, dropping my Hellcat. That was about as perfect a dispersion as I could’ve asked for though. Shooting the Zondbot in the back would’ve let me put the BSG template over the harder to hit Moira. I’ll take shooting at Mimetism versus ODD any day!

Hellcat: Dammit. I gave it too much gas, I’m out of position.

 

The Stempler Zond waggles its antennae mockingly as it strobes the Hellcat repeatedly with its targeting lasers. A puff of paint spatters off the wall behind the Hellcat, who flips off the Clockmaker.

 

Hellcat to Stempler Operator: Aaaand now I’m “dead.” I owe you a beer.

I pop my Wildcat Spitfire out of cover, and get my revenge for the downed Wildcat Haris, putting the Zero unconscious. As planned, I clear the repeater with my Moran on the right, as well as clearing his Crazy Koalas that are there with one of mine.  I spent way too many orders on discovering and dropping his Intruder MSR, but 5 HMG dice will kill anything if you get to roll enough times.

The Mobile Brigada plants his feet and lets loose a long stream of paint rounds, just hosing down the area that the Intruder MSR is hiding in.

 

Intruder MSR: Hit! Hit!

 

Chuckling, the Mobile Brigada squeezes off the last two rounds in his mag, adding two more pink splats to an already large splotch of pink on the Intruder’s chest.

 

Intruder MSR: I said HIT, cabron!

 

Mobile Brigada HMG, reloading: What? Oh! Sorry, didn’t hear you over this HMG.

Almost out of orders, I throw the entire MB link team and my Moran into suppression fire. It’s worth noting that the Mobile Brigada MULTI Rifle is actually inside the building, half poking out, but my fingers were too fat to get him to stay put. He’s got a great line on the center antenna objective, though.

Turn 2

Top of Turn 2 – Nomads

My opponent is not fond of the base of fire I’ve set up. His solution: speculative fire E/M grenades!  He tries to cover both my Lt and the HMG Brigada with a template, but that puts him at -9, so after failing that he just covers the HMG Brigada. 6 orders, 5 failed spec grenades, and a passed BTS roll later, he gives up. I could’ve declared dodge against any of this, but I trusted in the heart of the cards, to so speak, and was amply rewarded with a string of luck!

Warning: Incoming Grenade!

The Mobile Brigada HMG watched as a small, oblong object tumbled into his field of view, harmlessly spraying paint on the floor in front of him. In rapid succession, four more training grenades arced over a nearby building, creating an irregular pink patina across the training grounds. A sixth, final, grenade came dangerously close, but the Mobile Brigada contemptuously swatted it out of the air, sending it skittering away.

 

Mobile Brigada HMG: Come on, I know it’s not your service weapon, but at least sight it in before the training exerci-OOF.

 

Before he could finish his admonishment, a burst of paint pellets from an HMG traced a line bisecting his torso, from groin to antennas.

 

Reverend Moira HMG: You were saying?

 

It wouldn’t hold though. He spent his last few orders taking out my Moran in suppression fire and putting a wound on my Mobile Brigada HMG. Turns out that -6 for ODD, -3 for cover, and -3 for over 16″ means my Moran rolls 3 useless dice! My Brigada was looking for 4’s, and I sadly didn’t roll any crits. With one of those last orders, he picks up his Intruder MSR with a bot.

Bottom of Turn 2 – Corregidor

I break suppression and try to take out the Moira HMG with 4 dice on 7’s. It doesn’t work, and I fail my doctor roll with no more command tokens left.

Daktari: Objective secured!

 

Mobile Brigada Lt: Good, I’m glad someone’s paying attention.

 

Mobile Brigada HMG: Bad touch! Bad touch!

 

Daktari: Whoops, that’s the electric pulse button. Sorry not sorry, mpenzi!

I’m running dangerously low on orders, so I button push on the nearest Antenna with my Daktari (moved up while I went to go heal my MB HMG with the bot), and retreat her to what I think is safety behind a building.

Turn 3

Top of Turn 3 – Nomads

My opponent button pushes his nearest objective with his Stempler Zond.

His Moira HMG takes out my MB Hacker, and then he struggles to grab the last objective with his Moran.He’s only got 3 orders left, which aren’t enough to let him safely get to the center objective without taking unopposed MULTI Rifle fire from my Mobile Brigada Lt, so he opts to kill my Daktari, who is closest to the center objective. Sadly for me, I thought she was safe behind the building, but it turns out the wall facing away from me was missing! The MDF terrain we were playing on has seen better days, and the missing wall left him a small hole to shoot through. Alas, my Daktari fails her dodge and goes down. I had planned on using her bot to trigger his Moran’s Crazy Koalas, but now I’m out of options to take the center objective.

Bottom of Turn 3 – Corregidor

Bottom of the third and we’re tied up, one antenna each. I’ve only got 3 orders left:

Jurisdictional Command of Corregidor


MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39)

WILDCAT Spitfire / Pistol, Knife. (1.5 | 24)
WILDCAT Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 25)


2 SWC | 88 Points |

I look at my classified, which is to Spotlight an enemy model.

I activate my Wildcat Assault Hacker, run her 12″ with two orders, bringing her into hacking range of the unconscious Zero that took out my Haris Wildcat on turn one. I pick up a d20, close my eyes, and drop it on the table.

The Wildcat Assault Hacker opens a secure channel to the Interventor Lt.

 

Wildcat AHD (Secure): Scan complete. Nothing in the commlogs.

 

Interventor Lt (Secure): Hmph. I guess we were wrong about the mole. We’ll have to keep moving down the unit roster. Good work. I guess if you’re done we can end this circus.

 

Interventor Lt (Open): Alright, that’s it. I’m calling it. Endex endex endex!

It’s a 3, which wins me the game! Jurisdictional Command of Corregidor Victory!

Really close, really fun. Big thanks to my opponent for a great game and all the high fives at the end!

Notes

  • I deployed very conservatively, so I gave him run of the board on his first turn.
  • The Wildcats were effectively useless, classified objective aside. Deploying them that far from the objectives was a mistake. Having two link teams pressuring the central objectives would’ve been very strong, and I could’ve put the Spitfire into suppression watching all three objectives, which would have been a nightmare for my opponent. This would also have forced him to choose between attacking the MB team with the Moira HMG or the Wildcats, and I’m okay with either outcome.
  • I think I deployed a little too aggressively with the Bandit, but the Morlock got lucky by tanking the Crazy Koala and a few Moran shots.
  • I’m getting better at Moran deployment. I think I got a good amount of mileage out of both Morans this game.
  • I still don’t know how best to use Morans in the midfield. Losing one to an ARO shot sucks, because you then lose the Crazy Koalas too, but spending the short skill to drop them off in a low-order list is not great either. Thus far I’ve been re-positioning them and throwing them into suppression fire, pretty much exclusively, which I guess isn’t a bad use. Perhaps if I’m facing more HI my thoughts will change.
  • I’ve been learning that Crazy Koalas basically equal one additional order spent by the opponent, and probably a throwaway G: something robot or a cheap Warband. That’s… okay, I guess?
  • I need to start fielding EVO repeaters, so I don’t have to spend the hacker order to engage Controlled Jump. I rolled a 15 for my Hellcat which would have been a pass, but I was too stingy with orders.
  • HI lieutenants seem kinda fragile in the face of solid hacking coverage. I think I need to start bringing at least two KHDs.  They’re not that expensive, and I can get them into the midfield pretty easy with the Zero or Bandit options.
  • I think my opponent would agree that he sunk far too many orders into trying to E/M grenade my Brigadas. His Moira HMG was a far better tool for that, but I guess Suppressive Fire is pretty scary.
  • I’m not too impressed with the Mobile Brigada Hacker. I really want something with more oomph in the weapons department, but barely used her this game, so I’ll reserve final judgement until I’ve got some more games with her under my belt.
  • I think both of us waited too long to go for objectives. This would’ve been helped immensely on my side had I deployed my Wildcats better.
  • I think if I take this list again, it’ll be with the Wildcat HRL instead of the Spitfire, and I can put my Lt in the Haris. This means I can be more aggressive with the Mobile Brigada. That Wildcat Haris will give me a stable firebase from which to operate, and essentially a three order “cheerleader” link. Guards my backfield well with 4 DTW shots, and I’ve got the HRL for ARO. Seems like the Spitfire is meant for 5-man Wildcat links.
WiseKensai

WiseKensai

I primarily play Infinity these days, but I have PHR fleet for Dropfleet Commander and I will eventually get my CEF for Heavy Gear built...

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