Taken to Task

I always come away from playing Nate’s Nomads with a new appreciation for my faction. He’s an excellent player and throwing down against him is always a great learning experience for me. He’s been pushing the Taskmaster Red Fury as the de facto Nomad data tracker option for ITS Season 9, and after this game I think he’s right.

Overview

  • Mission: Acquisition
  • Forces: Nomads Mirror Match (300)
  • First Turn: Nomads (Friendly)
  • Deploy First: Nomads (Friendly)

The Grid?


GROUP 1 | 7 2

INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)

PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24)
SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 39)
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22)

GROUP 2 | 3 3 4

JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)


6 SWC | 300 Points | Open in Infinity Army

Nomads


GROUP 1 | 10

KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54)

TASKMASTER Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53)

RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | 23)
STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
ZONDBOT Electric Pulse. (0 | 3)
INTERVENTOR Hacker (Hacking Device Plus) Boarding Shotgun / Pistol, Knife. (0.5 | 24)
SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

GROUP 2 | 4 4

MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)


6 SWC | 300 Points | Open in Infinity Army

Deployment

I’m forced to deploy first, so I spread out my Morlocks and put my Krakot on the right. A Moran goes on each side, as does a Jaguar Panzerfaust. I tuck the Lunokhod behind some cover, ready to make a dash for the center objective when convenient. I use its Koalas to protect my Interventor from any aggressive enemy Morlocks that get through my Morans’ Koalas. put my Bandit down prone near the left antenna, and throw my other Bandit over the centerline to dictate his deployment, successfully sticking the landing.

I put my Spektr MSR in a position to threaten the whole board, and hold my Prowler Spitfire in reserve.He stacks two super-jumping Morlocks behind the box that my over-infiltrating Bandit is lying on, then puts another Morlocks down on the right flank. The Taskmaster hangs out in the middle of his backfield, guarded by his 4th Morlock. On the left he’s got a Riot Grrl ML, his Daktari, and an Interventor BSG. On my right he’s got a Stempler Zond, a baggage bot, and Lupe.

I place my Prowler on the box the Spektr hiding on, with the intent of using it to wipe out the Riot Grrl, and he tries out a few spots for his reserve, the Kriza, before settling on putting it on the little mesa above his FO bot, lying prone behind the crates there.

Here was the first place he tried, but he decided he didn’t like it and moved it to the opposite side of the board to the narrower mesa terrain thingy, behind the boxes there.

Turn 1

Top of Turn 1 – Nomads (Friendly)

My template formation senses are tingling! I move the easy Morlocks first, the left/middle ones just run up the board and do nothing interesting. The one on the right sticks some smoke for the Krakot, who runs straight through it, getting in chain-rifle range of Lupe, who dodges.

I chain rifle, but she passes her dodge. I move forward with another order, and drop the two bots with another blast of chain rifles, but Lupe dodges again. I flip the last order in the pool regular with a command token and climbing plus the Krakot up to chain rifle everyone, dropping Lupe finally but going down to the Morlock’s chain rifle. The Morlock and the Kriza Totally worth it!

I activate the Prowler next, surprise-shotting the Riot Grrl unconscious. I can’t finish her off because she’s prone now, so I activate the Spektr and surprise shot the Kriza, who passes ARM and now has a smoke grenade in front of him, courtesy of the Morlock that took out My Krakot. I need to remove his Crazy Koalas, so I activate my Bandit on the ground and attempt to ADHL him, but everyone misses. I give up on being fancy and just shotgun the Crazy Koala in front of his Moran to ignore his Mimetism and drop him unconscious, killing the Koala while I’m at it. I attempt to cybermask my interventor but fail. Doh!

I’m down to the other Bandit’s order and one more regular order, so I shuffle the other bandit up to maybe get an ARO on something later (this turned out to kinda be a waste), and recamo the Prowler and Spektr as part of a coordinated order (this was a great idea).

Bottom of Turn 2 – Nomads (OpFor)

He’s got a pile of Morlocks to move, so he does. The two Morlocks in the back move up without incident, and the two Morlocks next to my Bandit super jump up to be next to her. I throw away my ARO from the Bandit both times. The first jumping Morlock gets glued by my Jaguars upon landing, but the second manages to stick the landing with some smoke.

My opponent picks up the Riot Grrl with his Daktari, who gets glued by my Bandit as she comes around the corner to do so. Tired of getting glued, he moves his Taskmaster up and furiously blasts my Bandit off the table. Eh? Eh? He’s still got a few irregular orders for his Morlocks, but I’ve got an angle with my other Jaguar around the smoke. So when the second super jumping Morlock successfully discover-shoots my Bandit against her engage the Morlock gets glued.

The Kriza declares discover against the Spektr trying to bait me into revealing, but I don’t bite. He shoots the Jag on the left side of the table, and I drop it prone after passing some ARM rolls. He throws another pile of dice at the other Jaguar, managing to send it dogged.

I glue a third Morlock as it runs up the table with the dogged Jaguar. With his last two orders he repositions the sole remaining unglued Morlock and now-awake Riot Grrl.

Turn 2

Top of Turn 2 – Nomads (Friendly)

I’ve got two Morlocks left, who advance without incident.I throw up white noise on the left against the Riot Grrl and walk my Moran to the button on the left, piling his Koalas into position so the remaining Morlock will get hugged on his next turn. I miss that this brings me into the Taskmaster’s LoF, so I’m forced to shoot him to get a F2F. I manage to do a wound, so all in all not a bad outcome!

The Morlock on the left throws a smoke grenade to cover the Moran’s successful button pushing. I sneak the other Moran (on the right) over to his button and successfully push it too. I’ve got one order left, so I stand my remaining Jaguar up to take a pot shot at the Riot Grrl, and get blown off the table by a missile and a HMG shot from the Kriza.

Bottom of Turn 2 – Nomads (OpFor)

As I had hoped, the remaining unglued Morlock suicides on my Crazy Koalas. The remaining three glued Morlocks attempt to discover my Spektr and all fail. He advances his Interventor and kills my Morlock on the left with the Riot Grrl. His Taskmaster bullies his way into the center, blasting my left Moran off the table before going into suppression.

Turn 3

Top of Turn 3 – Nomads (Friendly)

My last Morlock dies providing smoke for the Lunokhod’s approach to the center objective. I take out the Riot Grrl again with the Prowler, and attempt to put him in loss of lieutenant by shooting his Kriza with my Spektr but fail to scratch the paint. Those guys are tanks! I bring in my Tomcat, who shrugs off a shotgun blast from the Interventor, dropping prone. I crawl into cover, taking out the Daktari on the way to deprive him of an order. The Tomcat pops up and drops the Interventor. With my last orders, I move the Lunokhod into position to cover the central objective and throw Enhanced Reaction onto the REM. What I should’ve done was run the Tomcat up a little further and attempted to shoot the Taskmaster from behind.

Bottom of Turn 3 – Nomads (OpFor)

He’s got two orders left: the Kriza and the Taskmaster. He spends his Lieutenant order trying to remove the Lunokhod, which tanks the shots with a slew of 16’s on ARM rolls. With his last two orders he rolls the Taskmaster up and into base to base with the center objective, killing the Tomcat and actually managing to hit the Moran on the other side, who thankfully passes his ARM roll with a 15.

I shotgunned the Taskmaster as it came in, but it shrugged off the hits. On his last order beats my rolls and the Lunokhod finally goes down.

5-3 Nomad (OpFor) Victory!

Notes

  • Krakot did his job. Super well.
  • Prowler Spitfire is pretty great at spot-removing problem pieces. I need to leverage him more.
  • I wasn’t sure if the Prowler was a good Kriza-removing tool. Probably worth a try.
  • Spektr MSR was a great help this game, just eating orders via discover. He might as well have been shooting marshmallows though.
  • Definitely should’ve spent the last few orders trying to kill the Taskmaster with the Tomcat from behind. I had normal rolls and was probably only 1 MOV away. I was so focused on getting the Lunokhod into position but didn’t have the orders to do it anyway.
  • This game, my Lunokhod had an Akrylat Kanone, but it’s important that I don’t forget about the Lunokhod’s flamethrower when I have it! We checked after the game and he was definitely in flamethrower range. I’m reasonable at eyeballing the small teardrop, need to get better at eyeballing the large one.
  • My dice were on fire this game. Just getting crits and rolling ARM saves left and right. In contrast, my opponent was failing rolls all over the place.
  • My opponent kept his cool through all of it and played to the objective, which netted him the win! Hat’s off to him!
WiseKensai

WiseKensai

I primarily play Infinity these days, but I have PHR fleet for Dropfleet Commander and I will eventually get my CEF for Heavy Gear built...

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