Guest Batrep – Danger, Mines!

Today we’ve got another guest batrep from our friends in Humboldt County, California. This time, Clint writes about facing some Ariadna schenanigans! –WiseKensai

Overview

  • Mission: Rescue
  • Forces: Tohaa versus Ariadna (300)
  • Deploy First: Ariadna
  • First Turn: Ariadna

Tohaa


GROUP 1 |10 2

RASAIL Lieutenant Viral Combi Rifle + 1 Chaksa Peripheral / Pistol, Knife. (0 | 39)
CHAKSA PERIPHERAL Heavy Flamethrower / Pistol, Knife. (- | 4)
HATAIL AELIS KEESAN Viral Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0 | 30)
GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
SAKIEL Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24)
NIKOUL Viral Sniper Rifle / Pistol, Knife. (1.5 | 28)

GROUP 2 | 3

CHAKSA AUXILIAR (Neurocinetics, 360º Visor) HMG / Pistol, CCW. (1 | 25)
CHAKSA AUXILIAR (Neurocinetics, 360º Visor) HMG / Pistol, CCW. (1 | 25)
KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)


6 SWC | 300 Points | Open in Infinity Army

Ariadna


GROUP 1 | 7 3 2

BRISCARD Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 23)
BRISCARD Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 23)
FOXTROT Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 17)
GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

GROUP 2 | 8

VAN ZANT (Executive Order) AP Rifle / Heavy Pistol, AP CCW. (0 | 39)
TANKHUNTER Lieutenant AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (1 | 25)
SCOT (2nd Battalion) (CH: Camouflage) 2 Submachine guns, D.E.P. / Pistol, Knife. (0 | 22)
SCOT (2nd Battalion) (CH: Camouflage) 2 Submachine guns, D.E.P. / Pistol, Knife. (0 | 22)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)


6 SWC | 300 Points | Open in Infinity Army

Deployment

I won WIPsies, I chose to deploy second and the table edge (the one on the left). I did this both for the achievement associated in our escalation league, as well as expecting Ariadna to have a LOT of camo tokens, which I wanted to see before I threw down my own guys. And Gus did not disappoint.

He chose to play second, and then starting placing down tokens, starting with 2 inferior infiltrating Grunts, trying to hangout in my Deadzone. 1 succeeded and the other failed, getting relegated to the back line hiding behind a building. He deployed his first Irmandinho and its Booty roll was an EXP CCW. This ended up being more relevant than I was expecting (Spoiler alert). His other Irmandinho got an Adhesive Launcher. Then there were camo tokens everywhere. He kept his HRL in reserve.

From left to right: Irmandinho with EXP CCW, HRL Briscard, Warcor on bridge, other HRL Briscard. Bunch of camo tokens. Camo tokens EVERYWHERE.
On the left on the building we see the Briscard again, a prone Volunteer, and the second Irmandinho, just out of the shot behind the building on the right was his failed Infiltrator Grunt. And Camo tokens. Oh god the camo tokens.
One last shot, can see his HVT tucked up between the staircase and the shipping container on the left. Also not pictured is a guy tucked into one of the center buildings, his Grunt on the right, and his Grunt in my Deadzone.

Then it was my turn to deploy. I was expecting Van Zant shenanigans, so I brought two of my HMG Chaska Auxiliars with Neurocinetics and 360º Visor. I placed them to cover most of the back end of my deployment. I also made sure to bring my Nikoul, for her sweet, sweet Sapper, MSV1, and Viral Sniper. I placed her on top of a building right at the edge of my deployment zone, with the Warcor already visible. I was expecting these three to hold the line on my side.

I got a Fireteam: Triad in the building on my far right (Spitfire Gao-Rael, Makaul, and Kamael Paramedic) and a Triad on my left (Aelis, Makaul, and a Kaeltar). I brought Aelis because of her sensor (again, I was expecting camo shenanigans) and she has that Viral Combi.

My Sakiel, 2nd Kaeltar, and 2nd Kamael Paramedic were orphaned, because I derped and had them split up across combat groups. I should’ve switched the Kaeltar and the Nikoul, but you live you learn. So they kinda ended up in random locations. The 2nd paramedic I situated near the Rasail in the center and prone, the Sakiel was hiding behind a box, and the last Kaeltar was in the crater.
Symbiomates went on Aelis, Nikoul, Rasail, and Gao-Rael.

Left to right: Makaul behind box, Kaeltar behind wall as Triad Leader, Aelis Keesan (a white model) with symbiomate, other Kaeltar below them, one of the HMG Chaskas just to the left of the center building, Nikoul Viral Sniper on roof with mate, prone Rasail (with G: Sync buddy and mate), Kamael paramedic, second HMG Chaksa (light green), Sakiel behind box, then triad of mated Spitfire Gao-Rael, Makaul, and 2nd paramedic.
A little easier to see some of my light-green guys in this shot.

Turn 1

Top of 1 – Ariadna

I spent a command token to reduce his Order Pool in his second group by 2.
His Irmandinhos moved up, the one with the EXP CCW just moved further up the board, with a Move-Move, and the one on the right climbed the stairs a little and threw some smoke.

He spent a command tokens to move 4 of his camo guys, and then informed me he was revealing them. I, in my blissfully ignorant state, was confused by this. They revealed to be the two Chasseur Minelayers and the 2 FO Foxtrots, and he dropped FOUR mines!!! And then he did it again! So at this point he had 10 Mines on the field. The entire middle of the field was camo tokens by the end of his turn (he re-camo’d up a little later in the turn).

One of his Briscard’s traded shots with my Nikoul Sniper. With the saturation zone, it was pretty even odds, but his Briscard lost after making me pop a Symbiomate.
He spent some more orders to move his EXP CCW Irmandinho, one of his Chasseurs, one of his Foxtrots, and a camo marker up the board. He was now within striking distance of his civs for next turn.

Far right camo tokens are two mines and a Foxtrot in between them, on the roof is the Foxtrot that dropped the two mines behind him. And on the left we see two more mines.
Right on the bottom behind the shipping container is one of his (re-camo’d) Chasseurs barely visible. Getting scary close to the civs just on the other side of that container.
Here we see the smoke that the Irmandinho dropped, three mines, and a Chasseur re-camo’d (he’s right behind the mine that is front-most in the picture.
We see one of his camo guys on the building trying to sneak on over to my side.

Bottom of 1 – Tohaa

I took my far-right Triad, and scooted up to the wall, getting ready to take out the Chasseur that was dangerously close. He successfully threw down some smoke, so I spent another order getting my Makaul in base-to-base. Big mistake. 1) I was unaware that Irmandinos were very solid CC pieces, and 2) I had smoke cover and a guy with MSV2, that I should’ve shot with. Long story short, I lost my Makaul, to the EXP wielding Irmandino and then took him out with my Gao-Rael. My Kamael Paramedic ended up tripping off a mine also, so that Triad was toast. Luckily my Gao-Rael came out of it unscathed and still had his symbio-buddy.

Aelis became Triad leader on the left and scooted to an edge of a wall, killing a Chasseur after it revealed and the the left-most camo marker, using Aelis’ sensor.
I also used my second combat group to move one of my Chaksa’s up and put it into suppressive fire covering three of the civs.

Lastly, I used my Lieutenant Order to move the Rasail further up the board.

Right side of the board: We see my lonely Gao-Rael on the right, and my Chaksa and the Rasail (who had accidentally left his symbio-bro behind) in the middle.
In the center of this photo is the white Aelis, who had just successfully taken out a camo’d guy on the roof, followed by her entourage.

Turn 2

Top of 2 – Ariadna

I had managed to take out a few of his orders, and I think he took this opportunity to kill my Gao-Rael, and my Sniper, losing his Warcor, and pulling his Grunt out of hiding in the back. I honestly don’t really remember what else happened here.

Bottom of 2 – Tohaa

Most of this was spent moving my Rasail over to the right side of the board and marching up through it. I used the Chaksa buddy as mine-bait, but it ended up being fine, and between the Rasail’s Viral Combi and the Chaksa’s flame, I managed to clear out that area, get to a civ, and pull it back to my deployment zone.

Turn 3

Top of 3 – Ariadna

Took out one of my HMG Chaksas, and then HE appeared.

Van. Zant. Popped up behind my Kaeltar, took out my other HMG guy, took out one of my Paramedics and shot at a Sakiel. Sakiel survived and warned everyone else (my Rasail and his Chaksa, mostly) that he was there. He tried for a rush for a civ, but was gunned down.

Then he took his Chasseur and got in base-to-base with a civ and managed to sync him, after a failed attempt.

Bottom of 3 – Tohaa

Took out his Chasseur with my Sakiel. Used Aelis’ triangulated fire on his Tankhunter in the back. But the Grunt took him down, breaking up my fireteam over there. So the Makaul went over and tried his hand at it. Threw smoke, but didn’t cover the Grunt. Makaul also went down. So it was Kaeltar’s turn. Got close, but did not end up making it to the civ.

So at the end I had a civ in my deployment zone for 3 points. Neither Gus nor I did our classifieds, but I should’ve ran a guy to Secure his HVT, since mine was difficult (had Sabotage and picked a building that ended up being very well-defended).

3-0 Tohaa Victory!

WiseKensai

WiseKensai

I primarily play Infinity these days, but I have PHR fleet for Dropfleet Commander and I will eventually get my CEF for Heavy Gear built...

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