Infinite Alcatraz

So, I was having lunch with some old friends, and The Rock came up in conversation.  If you haven’t seen the movie, you should, it actually holds up fairly well (I am very biased). Here’s a brief synopsis: General Hummel, frustrated with the treatment of soldiers under his command, steals a bunch of VX-2 chemical warfare munitions from a military depot. He then uses these munitions to hold the city of San Francisco hostage to get the US government to pay his small team of Force Recon Marines (now gone rogue) and the families of KIA soldiers. Hummel’s base of operations? Alcatraz! Hence the movie’s title. Dr. Stanley Goodspeed (Nicholas Cage), SAS Captain John Mason (Sean Connery), and a bunch of Navy SEALs are inserted to disable the munitions and take out Hummel and his forces. The main hook is Goodspeed is a chemical weapons expert, and Mason used to be incarcerated in Alcatraz, hence them tagging along. Of course, horrible things happen and Nick Cage and Sean Connery have to go HAM and save the day.

As we are all wont to do, I list-build during breaks at work to relax, which got me thinking: What if the movie was an Infinity scenario?  Without further ado, here are the lists!

Our Heroes

 Stanley Goodspeed, John Mason, and Commander Anderson’s SEAL Team

5.5 SWC | 299 Points | Open in Infinity Army


GROUP 1 8 2 1

BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31) INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
INTRUDER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (1 | 36)
INTRUDER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (1 | 36)
INTRUDER Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35)
WILDCAT (Fireteam: Haris) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 20)
WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
WILDCAT Spitfire / Pistol, Knife. (1.5 | 24

Obviously Mason had to be McMurrogh, and Goodspeed needed Scavenge, hence the Bandit. This also has the nice thematic element that they’re both irregular. For this scenario, Intruders have the rule Fireteam: Core. To get around the weirdness of camo and fireteams, the fireteam shares the same camo state. If one model drops out of camo, they all do. This also means they all have to be hidden to re-camo. This is probably super OP, and I haven’t actually tried this out.

The OpFor

Brigadier General Francis X. Hummel and his Rogue Marines

6 SWC | 300 Points | Open in Infinity Army


GROUP 1 10

Francis “VAN ZANT” Hummel (Executive Order) AP Rifle / Heavy Pistol, AP CCW. (0 | 39)
GRUNT HMG / Pistol, Knife. (1 | 21)
GRUNT Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14)
GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12)
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT Rifle / Pistol, Knife. (0 | 10)

GROUP 2 10

GRUNT HMG / Pistol, Knife. (1 | 21)
GRUNT HMG / Pistol, Knife. (1 | 21)
GRUNT Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14)
GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12)
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT Rifle / Pistol, Knife. (0 | 10)

USARF is ridiculous. Van Zant should start on the table for thematic reasons too.

The Scenario

I haven’t played this, and I doubt most people have 19 USARF grunts ready to go, much less 5 intruders…so… proxy away. I’d be curious to hear how it’s balanced, if anyone tries it. Hopefully it’s fun and… kinda balanced?

Mission Objectives (3 Turns to Mission End):

  1. 2 points per active VX-2 missile to OpFor
  2. 1 point per disabled/destroyed VX-2 missile to Our Heroes
  3. 2 points to Our Heroes for killing General Hummel
  4. 2 points to OpFor for killing Goodspeed
  5. 2 points to OpFor for killing Mason
  6. 1 point to either side for using VX-2 gas to kill an enemy model (multiple models count as multiple points!)
  7. 1 point for “Green Smoke” — If all VX-2 missiles are disabled/destroyed, any Nomad model may pass a WIP roll in their deployment zone to deploy “Green Smoke”
  8. There are no classified objectives.

Deployment:

  1. Standard table, 12″ deployment zones.
  2. Before deployment, OpFor player sets up 6 VX-2 missile sites on the table, something S2 sized is appropriate.
  3. VX-2 missiles must be deployed outside of either player’s deployment zone.
  4. Our Heroes deploy first, and take the first turn.
  5. OpFor must deploy everything at once.
  6. Van Zant must start on the table.
  7. Mason, Goodspeed, and the Wildcat Haris team may be held in reserve.
  8. Our Heroes cannot deploy within 8″ of a VX-2 missile.
  9. If possible, least one OpFor model must be within 8″ of a VX-2 missile (if a missile is too far away from OpFor deployment zone, ignore this rule).

Special Rules:

  1. VX-2 missiles are STR 2, ARM 3.
  2. If reduced to 0 STR, VX-2 missiles release VX-2 gas in blast template sized area, centered on the missile. This is treated as being hit by a DMG 16 viral attack.
  3. If VX-2 missiles are destroyed by a D-Charge, the gas is destroyed and no viral attack takes place. It is assumed D-Charges are thermite napalm.
  4. VX-2 missiles can be disabled by being in B2B and passing a successful WIP roll. Any model may do this.
  5. Intruders have Fireteam: Core
  6. Intruders can be camo in a link team, but share the same camo state. If one gets discovered or reveals itself, they all drop out of camo. Going into camo requires the whole team to be out of LoS as well.
  7. You cannot ARO and shoot directly at a VX-2 missile. Grenade collateral damage is acceptable.
WiseKensai

WiseKensai

I primarily play Infinity these days, but I have PHR fleet for Dropfleet Commander and I will eventually get my CEF for Heavy Gear built...

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.