Panzerfaust Away!

So, after our lightning round game of Infinity, Daniel and I set aside some time the following day to have a longer full game without the extreme time pressure at the end of the night. He hadn’t had a chance to practice Power Pack yet, so we set up a board and got to it!

As a quick spoiler, I’ll just say that the Jaguar Panzerfaust is an amazing profile.

Overview

  • Mission: Power Pack
  • Forces: Nomads versus Haqqislam (300)
  • Deploy First: Nomads
  • First Turn: Nomads

Power Pack


GROUP 1 | 9 1

INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)

LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (0 | 23)

BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
HELLCAT HMG, E/Mauler / Pistol, Knife. (1.5 | 31)

GROUP 2 | 1 2 3

KRAKOT RENEGADE Submachine Gun, Chest Mine / Pistol, DA CC Weapon. (0 | 15)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)


6 SWC | 300 Points | Open in Infinity Army

Haqqislam


GROUP 1 | 8 2 2

AZRA’IL Feuerbach / Pistol, Knife. (1.5 | 39)
FASID Heavy Rocket Launcher, Submachine Gun, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 45)
KHAWARIJ (Fatality L2) Spitfire / Pistol, AP CCW. (1.5 | 32)
GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13)

GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13)

GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
TUAREG Doctor Plus (MediKit) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 33)
FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)
MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

GROUP 2 | 3 1 1

GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
FARZAN (Chain of Command) Boarding Shotgun / Pistol, Knife. (0 | 26)
GOVAD Sniper Rifle / Breaker Pistol, Knife. (0.5 | 25)
MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)


5.5 SWC | 300 Points | Open in Infinity Army

Deployment

This was an interesting game. We made some minor changes to the board that I had left set up from my last game at home, namely the addition of some walls and shuffling of scatter terrain about. I had to deploy first, so I did the usual thing. Morlocks on both sides, my Interventor Lt prone on a roof (on the right this time), and my Bandit and Zero deployed near the objective, the Bandit on the right, the Zero on the left. I put my Moran on the right to guard the approach to my Interventor with some Koalas, primarily to ward off any Fidays, and backed the Zero up with a forward deployed Krakot. I put my big guns, the Kriza and the TR Zond, on the left and right, respectively. The TR Zond hung out near the Interventor for obvious reasons. I tucked my Jaguar into an overwatch position on the only tall building in my deployment zone and then it was Daniel’s turn to deploy Fidays for days.

Sure enough, a strange man named Bob claimed to be from accounting and was hanging out in my backfield, just incessantly harassing the Kriza with questions about his retirement account. The Kriza had a mind to just turn his back and walk away, but something was off about this Bob fellow… Daniel was bringing vanilla Haqqislam this time, and some big toys! An Az’rail Feuerbach showed up on my left and a Al Fasid HRL showed up on my right later, out of reserve Both were supported by FO Ghulams and Mutts, with an extra Mutt for the Al Fasid. The Az’rail had some top cover with from a nearby Govad sniper on top of some shipping containers. His Ghulam Lieutenant lurked in the back, safely ensconced in some shipping containers on my right, with his Doctor attempting to do the same on my left. The Khawarij spitfire threatened my right flank, and the Farzan formed a nice line on theft with the Mutt and Ghulam FO there. This will become relevant later. His Tuareg was in hidden deployment next to the right objective, tucked in a nook. I threw Bran all the way into his backfield, right next to his Ghulam doctor. When the Al Fasid finally showed up out of reserve, it was mainly to be a roadblock between Bran and his left (my right) flank and his Lieutenant.

Turn 1

Top of Turn 1 – Nomads

My two Morlocks had climbing plus and advanced without incident, the left one clambering up and down some buildings and crates to make her way towards the Ghulam FO and Farzan. My opponent is too used to JSA and is just getting started with his unfamiliar Haqq. As such, he forgot that the Farzan can infiltrate and has a camo state, so it was in his deployment zone. The Krakot, having rolled super jump, jumps straight at the Govad to deny it cover from an elevated position and SMGs it off the table. The Feuerbach whiffs, I pass my ARM save from the Ghulam FO’s rifle, but the Al Fasid HRL manages a cross map shot and sends the Krakot unconscious and a little toasty. I activate Bran next and casually stroll behind the Ghulam doctor. Just your casual neighborhood Monkey King, nothing to see here, he says!

The Ghulam Doctor wants nothing to do with Bran’s bullshit and declares Alert!, so Bran shotguns her twice in the back and she falls, unconscious. Unfortunately, her body is right where Bran wants to stand and be in cover, but he just scoots around her unconscious body and pokes out to see a convenient line of models: a Mutt, the Farzan, and the Ghulam FO that shot at the Krakot. Everyone attempts to dodge but only the Mutt succeeds, the other two Haqqislamites falling unconscious. His murderous work done, I run Bran away, dodging the Mutt’s chain rifle.

The Morlock on the right covers Lupe with some smoke to prevent her from being surprised by a Tuareg, and I coordinate an order between her, the Kriza, the TR Bot, and my trusty Panzerfaust Jaguar. Everyone moves, with the TR bot moving to cover the Fiday, the Kriza running away from Bob’s incessant calls for up-to-date tax returns, and Lupe ducking through the cloud of smoke. It’s the Jaguar’s movement that’s the most important though. He can now draw LoF to the rear arc of the Az’rail, and proceed to panzerfaust it in the back, dropping it unconscious.

Lupe emerges from the smoke and guns down the Mutt that Bran narrowly escaped, putting it dogged, which is good enough.

My Bandit uses her order to climb down off the roof to get into the fight.With only 1 order left, I coordinate an order with the Jaguar, Lupe, Bran, and the Kriza. The Kriza just stomps away from Bob the accountant in a huff, tired of his badgering about keeping receipts. The other three all take pot shots at the Al Fasid. Lupe almost eats an HRL shot, but both she and the Al Fasid miss their rockets. The Jaguar and Bran, however, do not miss, and between the two of them manage to do three wounds, removing the Al Fasid from the table. I’ve just got my Lt order left, which I use to cybermask my Interventor.

Bottom of Turn 1 – Haqqislam

After consolidating his order pool, Daniel unleashes the Mutts! One of them bum rushes Lupe, ignoring the hole her combi-rifle puts in him, but a Crazy Koala literally hugs him to death as an ADHL round from my Jaguar misses by a mile.

The other Mutt tries to chain rifle my Bandit and my Morlock, but my Moran manages to crit it, sending it dogged as my Morlock and Bandit dodge successfully. He tries again, this time finding an angle to catch the Moran, Bandit, and Morlock all under the template. My Bandit pulls through with a successful engage and my Morlock dodges as well. My Moran, however, isn’t so lucky and goes down to the chain rifle.

Now that my Bandit is engaged, he spends his last order on the FO Ghulam on that side, gunning down my Morlock. He wanted to get his Khawarij into the fight, but the Mutt’s smoke was in the way and he didn’t have the orders to both stand him up and put him in suppression.

Turn 2

Top of Turn 2 – Nomads

All the hostiles on the left are dead, so my Morlock there just shrugs and gamely starts hoofing it to the right side of the board. I throw away the Jaguar’s frenzy order. Lupe spends two orders pushing the central button before heading towards the enemy console in his backfield. Acid Burn the Zero fares a little better, getting her button pushed in 1 order. Lupe makes it all the way to Daniel’s console and pushes that button too.I shift the Bandit over to ADHL the Ghulam FO, she basically trips over the Tuareg who shotguns her in the face. She dodges, rolling a 6. The Ghulam whiffs a shotgun crit on a 15, and the Taureg cancels her dodges with a 6. Woo! What luck. I had estimated the Ghulam to be out of 8″ but I was wrong by about half an inch. Gotta keep refining that 8″ eyeball! I walk on a Hellcat on his board edge and spray the Tuareg’s shimmery TO outline with HMG fire, killing it. The Hellcat makes it way to cover, gunning down the Khawarij as it does so, and then I throw the Kriza, Lupe, Acid Burn, and the Hellcat HMG into suppression to lock down his side of the table.

Bottom of Turn 2 – Haqqislam

He’s in retreat, so he just burns the rest of his command tokens making his irregular orders regular, and moves Bob the Fiday into base to base with my console.

9-2 Nomad Victory!

Notes

  • Good use of Bran this game.
  • Shotguns are still effective out to 16″ against targets out of cover.
  • Holy moley did Jaguar Panzerfaust punch above his weight this game. 84 points, 3.5 SWC downed by a lowly 13 points, 0.5 SWC. Active turn coordinated panzerfaust is quite effective.
  • I still need to make use of Bran’s excellent mobility, but sometimes walking is good. I could’ve denied the Ghulam doctor an ARO by super jumping behind her, but that would’ve let the Al Fasid get a free shot on him when he decloaked and shot her as his second skill.
  • Didn’t need the Kriza or the TR bot at all this game. Kinda strange.
  • The TR bot was a throwaway speedbump against the Fiday, so I’m okay with that.
  • I deployed the Kriza pretty conservatively, and my alpha strike was such that I didn’t need him at all. I do think that developing his position as part of coordinated orders was good though. Had my attack stalled out in turn 2 he might’ve been relevant turn 3.
  • Lupe is interesting as a DataTracker. I think the Taskmaster Red Fury is better still, but she’s really not all that bad! She really has all the tools to get her where she needs to go and murder everything on the way there.
  • I think I did okay at responding to the Fiday, especially without any DTW in my backfield anymore and without Crazy Koala coverage.
WiseKensai

WiseKensai

I primarily play Infinity these days, but I have PHR fleet for Dropfleet Commander and I will eventually get my CEF for Heavy Gear built...

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