After Action ReportInfinity

Iguana Run Away

Adam wanted to practice for the upcoming Las Vegas Open with his Druze so I obliged at our local game night. I had been wanting to field my new Iguana that I bought off of Isaac, who primarily plays PanO. So, I took the opportunity to just play what I thought was a silly list. As it turns out, Iguanas are pretty good…


  • Mission: Capture and Protect
  • Forces: Nomads versus Druze Bayram Security (300)
  • Deploy First: Nomads
  • First Turn: Nomads

[img][/img][b] Nomads[/b]

[img][/img] [b]INTERVENTOR Hacker Lieutenant (Hacking Device Plus)[/b] Combi Rifle / Pistol, Knife. (0.5 | [b]25[/b])
[img][/img] [b]INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning)[/b] Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | [b]20[/b])
[img][/img] [b]IGUANA[/b] HMG, Heavy Flamethrower / . (2 | [b]71[/b])
[img][/img] [img][/img] [b]IGUANA OPERATOR[/b] HMG / Pistol, Knife. ([b][/b])

[img][/img] [b]GECKO[/b] Mk12, Chain-colt, Blitzen (0.5 | [b]54[/b])

[img][/img] [img][/img] [b]GECKO PILOT[/b] 2 Assault Pistols, Knife. ([b][/b])
[img][/img] [b]ZOE & PI-WELL[/b] . (0 | [b]47[/b])
[img][/img] [img][/img] [b]ZOE (Hacking Device. UPGRADE: Stop!)[/b] Combi Rifle, D-Charges / Pistol, Knife. (0 | [b]28[/b])
[img][/img] [img][/img] [b]PI-WELL[/b] Combi Rifle / Electric Pulse. (0 | [b]19[/b])
[img][/img] [b]ZONDBOT[/b] Electric Pulse. (0 | [b]3[/b])
[img][/img] [b]REVEREND MOIRA[/b] MULTI Sniper Rifle / Pistol, Shock CCW. (1.5 | [b]34[/b])
[img][/img] [b]TRANSDUCTOR ZOND[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img][/img] [b]JAGUAR[/b] Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | [b]10[/b])
[img][/img] [b]HELLCAT[/b] Spitfire / Pistol, Knife. (1.5 | [b]28[/b])

[img][/img]10 [b]| 6 SWC | 300 Points | [/b] Open in Infinity Army

[img][/img][b] Druze Bayram Security[/b]

[b]GROUP 1 | [/b][img][/img]10

[img][/img] [b]BRAWLER Lieutenant[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]16[/b])

[img][/img] [b]BRAWLER Doctor (MediKit)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]20[/b])
[img][/img] [b]DRUZE[/b] HMG, Chain-colt / Viral Pistol, Knife. (1.5 | [b]29[/b])
[img][/img] [b]DRUZE (X Visor)[/b] Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | [b]27[/b])
[img][/img] [b]DRUZE Hacker (Killer Hacking Device)[/b] Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | [b]25[/b])
[img][/img] [b]CLIPPER DRONBOT[/b] Missile Launcher / Electric Pulse. (1.5 | [b]17[/b])

[img][/img] [b]VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel)[/b] Combi Rifle + Pitcher / Pistol, Knife. (0.5 | [b]21[/b])

[img][/img] [b]SCARFACE & CORDELIA TURNER[/b] (1.5 | [b]74[/b])
[img][/img][img][/img] [b]SCARFACE[/b] 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | [b]57[/b])
[img][/img] [img][/img] [img][/img] [b]SCARFACE[/b] Boarding Shotgun / Pistol, CCW. ([b][/b])
[img][/img] [img][/img] [b]CORDELIA TURNER[/b] Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | [b]17[/b])

[img][/img] [b]KAMEEL (Total Reaction, Repeater)[/b] Rifle + Light Shotgun / Electric Pulse. (0 | [b]21[/b])

[b]GROUP 2 | [/b][img][/img]3 [img][/img]1

[img][/img] [b]HUNZAKUT (Forward Observer, Deployable Repeater)[/b] Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | [b]18[/b])
[img][/img] [b]FUGAZI DRONBOT[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img][/img] [b]FUGAZI DRONBOT[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img][/img] [b]PATHFINDER DRONBOT[/b] Combi Rifle, Sniffer / Electric Pulse. (0 | [b]16[/b])

[b] 5.5 SWC | 300 Points |[/b] Open in Infinity Army


One of the fun things about playing at the Portland Game Store is that they have a bunch of catwalk terrain, which I’ve always enjoyed. It really makes for an exciting table and the added verticality looks nice, even if it doesn’t always come into play.

I had to deploy first, given my choice to go first, so I covered the right side of the board with a Transductor Zond and the left (and right, as it turned out) with a Moira MSR. I stuck Zoe on the right, hoping to get lucky if a Bashi came in, and then put my Gecko and Jaguar slightly to the right of the centerline in order to ease the run to the center. Pi Well went on the left, backed up by Zoe’s Zondbot and my Interventor HD+. I put my Interventor KHD prone on the catwalk system that started in my deployment zone, figuring that I would advance her into the midfield to provide KHD coverage.

Adam deployed a pile of Druze, Brawlers, and a Clipper dronbot on his right side of the field. Confusingly, the Clipper was out of cover… To hide his brawler Lt, Adam tucked her inside the barracks on the second story, prone. His left flank was anchored by Scarface and Cordelia, in total cover. A Hunzakut hugged the floor of the catwalk on Adam’s right, lurking and ready to attack.

Adam put his TR combi baggage bot on the opposite side of the barracks from the Druze core, commanding the middle. A liberal sprinking of PanO remotes later–a Fugazi on both sides and a Pathfinder on his left, Adam passed deployment back to me. I plunked down my “new” Iguana on my left and Adam tucked Valerya in the shadow of the barracks near the Druze link. I found out later that Adam had carefully positioned the Clipper to cover the Gecko and the Moria, should I have moved her to threaten his link team. With the TR combi bot watching the middle, the Gecko, and my Interventor KHD if she stood up, Adam felt he had built enough of an ARO web to trap the Gecko, but the Iguana would prove troublesome.

Turn 1

Top of Turn 1 – Nomads

I decide to use my Hellcat to try and take out the Clipper. The missile bot has a real chance of hurting my Iguana if not killing it outright, so I figure I’ll try with something more expendible. I flip my Lt order to activate Controlled Jump and try to stick the landing. Adam crits with Valerya on his hack transport aircraft roll, and my Hellcat deviates back into my deployment zone. No big deal, could’ve gone much worse.

I push my Iguana up the field on the left, out of LoF of anything, to prep for later in the turn. I figure I need to advance my board state a little, push my guys up and reposition my deviated Hellcat. I coordinate an order, pushing my Hellcat forward into cover along with Pi Well, and activate my Gecko and my KHD Interventor. While Pi Well and the Hellcat are safe, the KHD Interventor is visible to Adam’s combi TR bot if she stands up, as is the Gecko. I know I’m going to be low on orders, so I elect to make the Gecko the spearhead and dash my KHD up the catwalk, trying to get closer to Adam’s Hunzakut and her inevitable deployed repeater. Adam wisely puts all three combi rifle shots into the KHD Interventor, but this leaves me free to drop a blitzen on the combi rifle ‘bot from my Gecko. The Gecko lands the shot and fries the ‘bot with E/M2, but the bot manages to sneak a round through and hit my Interventor. Thankfully, I’m in cover and just barely make the ARM save. Now that I’m safe, I put another coordinated order into the team and finish the movement, advancing everyone into good positions to contest the midfield.

I throw a few orders into my Iguana and rake Adam’s Druze link with HMG fire. I roll extremely well and force 4 ARM saves on Adam’s Clipper Dronbot, blasting it off the table completely. A few pie slices later and I’ve knocked out the HMG Druze and blasted the LGL Druze off the table. I feel a little overextended, so I pull the Iguana back towards my KHD Interventor, who spends an order to cybermask. With my last order and third command token of the turn, I throw the Iguana, the Gecko, Pi Well, and the Hellcat spitfire into suppression.

Bottom of Turn 1 – Druze

Adam’s in a bit of trouble. He can rebuild his link by incorporating Valerya, but I’ve taken out 3.5 SWC worth of troops already and his only big gun left is attached to Scarface.

The Iguana is too immediate of a threat and too juicy of a target to ignore, so Adam masterfully drops a repeater with the Hunzakut, eyeballing it just right. The Hunzakut does not survive, but the repeater is 1/8 of an inch outside the hacking range of my KHD Interventor and just touches my Iguana’s base. Well done, Adam! Valerya tries to hack my Iguana, but I reset once and pass BTS on his next try.

Cutting his losses, Adam tries to get Scarface into the fight, but he can’t get him past my Moira, who is over 40″ away. He gamely tries to roll a 1 to crit, but I plink a wound off Scarface with the Moira’s MSR instead. Adam gives up on the Moira and shifts to try to take out the Hellcat. I judge the distance to be outside of 24″ and break suppression, which turned out to be the correct call. Scarface hits but fails to wound the Hellcat, who drops to the ground to avoid getting his face literally burned off. My Moira keeps blasting away during this and plinks another wound off of Scarface. Scarface takes on my Gecko next, who whiffs with his Blitzen, but my Moira finishes Scarface off. With his last orders, Adam tries to hack my Iguana again, but I pass BTS.

Turn 2

Top of Turn 2 – Nomads

I need to get rid of Valerya, so I shift my Interventor KHD into the Hunzakut’s repeater, forgetting about the Druze KHD who is prone in Adam’s backfield. Adam declares Redrum and Brain Blast from the Druze and Valerya, so I split burst on my Lightning program. I manage to drop the Druze but Valerya sneaks a hit through, and I roll a 1 on my BTS save! Gah! Well, at least I took out the KHD, right?

I blast the repeater with the Moria’s MSR, netting a crit and a hit with DA ammo. A bit overkill, but at least it’s off the table. The Iguana stomps forward and guns down Valerya, taking care of that problem for good. I play to the objective and dash Pi Well up the board to get to the beacon. Unfortunately, Adam’s Fugazi does a better job of camouflaging itself than Pi Well, and my little robot gets stunned just an order away from the beacon. Drat!

I don’t have the orders to get anyone else in position, so I settle for gunning down the offending Fugazi with my Iguana (and taking out Adam’s downed HMG Druze on the way), standing up my Hellcat, and advancing my Gecko (who is my DataTracker) to intercept Pi Well as he returns with the beacon.

Bottom of Turn 2 – Druze

Adam also plays to the objective and tries to deny me the beacon. He heals up his Druze KHD with his Brawler Doctor (who I guess went to a slightly better medical school than PanO Trauma Docs, despite having the same WIP). A few hacking attempts through the Iguana’s repeater later, the Druze is unconscious again. The Brawler slaps her awake once more, and this time the Druze KHD gets lucky and crits, dropping my Interventor Lt.

Turn 3

Top of Turn 3 – Nomads

Well, I’m in loss of lieutenant… good thing I have a command token left. Pi Well grabs the beacon, and the Gecko advances to meet him. My Moria donates her order to Pi Well, who dashes back to hand off the beacon to my DataTracker Gecko. Zoe pushes up the field, as does my Jaguar to provide smoke for my Gecko. I throw the Hellcat into suppression to discourage any of Adam’s remaining forces from advancing, and I push the Iguana deep into Adam’s deployment zone and drop a flamethrower template on his Druze KHD and Brawler Doctor.

The doctor goes up in flames but the Druze KHD passes her ARM save and thumbs her nose at my Iguana.

Bottom of Turn 3 – Druze

Adam needs to take out my Gecko, and the best tool he has for the job at the moment is Cordelia. She tries to make it into good range, scooting around in Adam’s backfield, taking potshots at my Gecko. I knew this was coming so I had gotten my Jaguar in position to cover the Gecko with smoke, but I flub my smoke roll! Thankfully, Cordelia can’t make her shots either and the Gecko’s return fire misses her.

Cordelia gives it another go, but the Gecko and Pi Well put her down for the count. My Jaguar finally remembers to pull the pin from his smoke grenade, and my Gecko is covered in a cloud of smoke, effectively making it impossible to take him out now.With that, Adam’s basically out of options and orders and extends a hand in concession.

8-0 Nomad Victory!

I haven’t played Vanilla Nomads for quite a few games now. This is a pretty big departure from my usual Nomad lists too, so it was a really fun change of pace for me. It was also a real treat to get to see Adam’s Druze on the table. I’m still learning about the new Druze sectorial, but I sense that there’s a lot of potential there. Adam and I had a long discussion after the game, and it seems like it came down to some bad rolls and also a tough deployment problem for him.


  • I like Geckos as Datatrackers. They’re beefy enough to handle themselves and have a variety of tools to handle most problems that come their way.
  • This marks the first time I’ve used a Moria MSR as a ARO piece. Let’s just say I’ll be using her again. A lot.
  • I totally forgot Zoe was on the table, which would’ve been relevant a few times, especially when the Druze KHD was attacking my Interventor.
  • Zoe is… meh. So far she just feels like a tax to take Pi Well. High WIP, sure, but I’d rather take an Interventor or a Clockmaker. I think she’s for when I don’t take either of those and am playing a leaner list that focuses on something else. Maybe I’ll try her out with no other hackers except for a KHD or something to protect her, perhaps out of Bakunin? I dunno.
  • Iguanas seem pretty good. This game it didn’t do anything special other than be a BS14 HMG. Need more data. The repeater is quite nice, but I didn’t really need it. It would’ve been relevant had Adam taken the MSV2 Brawler MSR for White Noise. Not all kit is going to be relevant all the time. It did get my Lt killed, but that was mostly because I forgot about Zoe. I probably could’ve handled the Druze KHD had I remembered Zoe.
  • Hellcat Spitfire seems super unnecessary in this list. I’d rather have a Tomcat or a skirmisher. Maybe I can try to fit a Spektr MSR or something else fun. I really only took the Hellcat to use up the remaining 1.5 SWC.
  • Jaguar surprisingly relevant. I took him purely to fill out the last 10 points, and smoke grenades alone make him way better than taking an Algaucil. Smoke is great for objective missions, even without an Intruder on the table.
  • Pi Well is great! I really wish I could take him alone. He’d be in every Nomads list I make if that was the case. I’d even be willing to pay SWC for him. I dig my Rocket Raccoon proxy, but I might be the only one.
  • The Druze are interesting.
    • They have some really neat fireteam options!
    • Kill the LGL Druze. Immediately and with extreme prejudice.
    • Valerya is really good! She is pretty meh feeling in Corregidor, but I had never seen her on the table till now. Will have to revisit in Corregidor.
    • The Clipper is a really cool fireteam option. Adam had a Brawler engineer nearby, so it would’ve been a real nightmare had I not blown it off the table with some lucky rolls.
    • I think it’s really tempting to bundle up a big blob of Druze and Brawlers to have the energizer bunny of fireteams, it just keeps going… but then you bunch up everything and give me run of the board.
    • Druze really want to go first.


I primarily play Infinity and Heavy Gear nowadays, but I dabble in plenty of other game systems.

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