Tohaa Puppy Rescue

We’ve been doing some Tigerlands for the past two game nights, specifically focusing on deployment speed. This time, I wanted to do a Tigerland with a focus on playing to the objective. Here’s the crew that showed up!

If you’re interested in learning more, here’s the link to the Tigerlands:

To summarize, I’m having the crew play Rescue and focus specifically on not just winning, but getting 10 points. I played Doug (DoodleKing)’s Shasvastii with my Tohaa (who haven’t seen the table in awhile).

Adam and I are really digging the Death Ray Designs terrain + foam hills table. Hopefully we find the time to get some paint on it soon! It’s worth noting that I’m using the Dogfinity HVT markers for my Civilians! For those of you that don’t know, Dogfinity is a charity tournament out of Florida in the US that benefits dog rescue efforts:

You don’t have to go to Dogfinity to support them! You can throw dollars at them and they’ll send you swag! If you want to know more about Dogfinity, check here:


  • Mission: Rescue
  • Forces: Tohaa versus Shasvastii Expeditionary Force (300)
  • Deploy First: Tohaa
  • First Turn: Tohaa
GROUP 1 | 8 1

SUKEUL Lieutenant (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)
KRIIGEL Breaker Combi Rifle + Light Grenade Launcher / Viral Pistol, Knife. (0.5 | 31)
MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

TAAGMA Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 16)
KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
DRAAL (Minelayer) AP Marksman Rifle, D-Charges, Antipersonnel Mines / Viral Pistol, Knife. (1 | 40)
NIKOUL Viral Sniper Rifle / Pistol, Knife. (1.5 | 28)
KAAURI Sentinel Sniper / Pistol, Electric Pulse. (0.5 | 19)

GROUP 2 | 6 1

CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
GREIF-OP (Inferior Impersonation) Combi Rifle / 2 Breaker Pistols, Knife. (1 | 21)
JAAN STAAR Light Shotgun, Antipersonnel Mines / 2 x Viral Pistol, CC Weapon, Knife. (1 | 31)
LIBERTO Submachine Gun, Chain-colt, D.E.P. / Pistol, Knife. (0 | 8)

6 SWC | 300 Points | Open in Infinity Army

I designed this list specifically for Rescue. I figured I’d put the Draal in the center of the table with Stratuscloud up, then set the Nikoul and Kauuri to shoot through the cloud at targets. I don’t really need Stratuscloud with Rescue’s saturation zone, but I figured the additional low-vis and the MSV1 on my snipers would be extra annoying.

I also took four Chaksa for orders and to coordinate them forward to cover all four Civilians, now that Civilians don’t cancel templates! My civilian grabber was going to be my Sukeul. The Makaul will get him there, I can take out targets of opportunity with the Kriigel’s LGL, and then I can leave them both in annoying positions to screen the Sukeul against threats.

The Impersonators are there to be annoying, be backup Civilian grabbers, and to take out targets of opportunity. We’ll see how it goes! I’m trying Jaan Staar on Obadiah (nehimiah)’s suggestion, so that will be a nice data point as well.

Shasvastii Expeditionary Force

GWAILO Lieutenant (Multispectral Visor L2) Heavy Rocket Launcher / Breaker Pistol, Knife. (2 | 43)
SHESKIIN MULTI Rifle, Pulzar, D-Charges / Pistol, DA CCW. (0 | 53)
MENTOR (EI Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 30)
SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25)
SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25)
CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)

10 | 5.5 SWC | 300 Points | Open in Infinity Army

Doug took the above SEF list. It’s got good bones but I think it could use some tweaking. I’m not exactly sure what I would change since I’ve never played Combined, but I think it needs some more long range firepower as well as some more board control and ARO presence.


Doug won the rolloff and decided to take board side, so I decided to go first. I looked at the board, and there was a definite path forward on the left where I could easily get past any AROs with Eclipse Grenades and drop an Eclipse Grenade on the nearest doggo HVT and abscond with it. So, that’s exactly where my Triad went.

I stuck to my plan of setting up a sniper cross fire with the Kauuri and the Nikoul through the Draal’s Stratus Cloud, and then put the Chaksa as close to the HVTs as I could get them. I bluffed a prone Gao Rael sniper with my Taagma, mostly to hide the Counter-intelligence. The Kaeltar drops ‘mates on the Sukeul and the Draal.

It occurs to me now looking at my deployment in this picture that I could have formed a second triad with the Taagma, Draal, and Kaeltar, but oh well. It wasn’t important. My Grief Operator went on the right next to likely deployment areas for Doug, and then it was Doug’s turn to deploy.

He stuck a Gwailo on the catwalk to ARO and did the same with the R-Drone. He then put down 5 camo tokens (4 real, one ambush) across his deployment and dead zone, some of which were left out to ARO like the Caliban which I have incorrectly labeled as a Cadmus in the picture below. Bah! I don’t know Shas very well!

The Ikadron was on the right and Sheskiin on the left. Doug unfortunately forgot about his Speculo’s being Minelayers, so when he deployed them he didn’t deploy mines. I wish I knew and could have reminded him. That happens a few times this game. It’s difficult to have more of a teaching game when there’s a ton of hidden information on your opponent’s side.

In any case, Doug dropped a Speculo near my stuff, which I fully intended to ignore, and then I put Jaan Staar next to his Gwailo. Doug put his other Speculo down on a catwalk next to my bluffed Gao Rael sniper.

Turn 1

Top of 1 – Tohaa

Doug docks one order from my main pool, which I think was a mistake. Definitely steal from the Impersonators! I start things off by spending 5 orders getting behind the Gwailo with Jaan Staar and shotgunning it unconscious. Sadly, I had no idea this was his Lieutenant, I was just trying to clear out the ARO.

I waffle about whether or not I should go for a doggo rescue and then decide to commit, relying on my DataTracker + Lieutenant order to get my Sukeul out of trouble. Doug elects not to reveal any of his camo tokens until I get really close to the Caliban. I had no idea this was his Chain of Command model, or I would have encouraged him to not reveal.

You’re not going to kill a linked Sukeul with a ‘mate in ARO with an SMG in bad range bands. In any case, I drop the Caliban and move on with things, grabbing the puppy! As I do this I set the Makaul up to screen the approach with the Kriigel in total cover behind, Eraser ready!

I make sure to take out the Ikadron by shooting it in the back, because that’s very likely to collapse the flank if I’m not careful. I end the turn by shuffling the Libertos forward and coordinating the Chaksa forward after tucking the Sukeul into cover.

Bottom of 1 – SEF

Doug sadly informs me that he’s in loss of lieutenant and then tries to recover. We call Adam over to try to help him unpack the pickle he’s in. There isn’t a great plan to get him out of trouble, so we end up encouraging Doug to take out some of my orders and AROs. It’s risky, but he tries.

Sheskiin tries to take out my Nikoul at outside of 32″, which puts her on 3’s. That’s just ridiculous in and of itself. I hit, but the viral round bounces off. Sheskiin retreats to safety, one of the Shrouded drops a mine, and then Doug decides to try and go after my Gao Rael.

I surprise him with a nanopulsar to the face! It’s not a Gao Rael after all! It takes three orders, but Doug manages to trade the Speculo for my Taagma. I’m not sure I think that was the best use of resources, but I am down an order. Doug’s are just more precious at this time. The other Speculo gets discovered to IMP-2 as it shifts out of the Draal’s mine’s detonation range. I finally got to use Biometric Visor on the Kauuri!

Turn 2

Top of 2 – Tohaa

My Makaul isn’t linked anymore, so it runs in front of Doug’s Mentor. He doesn’t reveal, so I just move-move. I discover + shoot a pistol with one of my Chaksa, but Doug makes his ARM roll like a champ. I keep trying and the Speculo keeps dodging away.

I still have 7 + 2 orders in group one for the Sukeul, so I make a run to pick up a second doggy HVT. I have to do some fancy footwork, split burst against the Speculo the Mentor and fail to kill either. I eventually force the Mentor into total cover and finish off the Speculo with my Libertos.

Jaan Staar tries to viral pistol down a Shrouded and whiffs horribly, tanking the return fire. I stop messing around and get In Extremis Recovery from the Gwailo to ensure I get my classified point. Playing to the objective!

I pull the Sukeul all the way back to my deployment zone with two doggos in tow, and I’ve got just enough orders to try and get an angle on the Mentor with the Kriigel to further reduce Doug’s order pool. I whiff and then pass turn.

Bottom of 2 – SEF

Doug pushes Sheskiin forward to make a Hail Mary play, but between the Chaksa, the Libertos, the Nikoul, and the Grief Operator, all the dodging doesn’t save her and she dies.

Splitting burst probably would have been worthwhile here, I think… I didn’t think of that until just now. This is exactly why I write battle reports! If I didn’t, I would never have a structure to replay the game in my head and force me to think about it critically. Useful exercise. I really recommend it.

In any case, I’ve got a Civilian in my Dead Zone and one in my Deployment zone, both of which are attached to my DataTracker for a

10-0 Tohaa Victory!

Post Game Analysis

So, this game was pretty quick, both in play speed and in total duration, hence the lack of pictures. Let’s get the easy stuff out of the way:

  • Jaan Staar is fun and has a lot of neat tools. Viral pistols aren’t very good against high BTS things though like the Gwailo. The shotgun had to do.
  • Doug made some key mistakes: failing to put down mines for his Speculos and exposing his Caliban Chain of Command to my Sukeul. Those were the big ones.
  • The line of advancing Chaksa was fun. I think I needed one more coordinated order on them for positioning, but the Gwailo took way too long to go down. Ah well. It probably isn’t very good unless you have crazy good positioning, which I didn’t, I just had an unexpectedly good, unintentional Alpha strike.

Okay, on to the more Tigerland-specific stuff. The goal of the exercise was to get a full 10 points. Let’s look at the points for rescue, paraphrased from Comlog:

  • Exclusion Zone:
    • 1 – More civilians in exclusion.
  • Dead Zone:
    • 2 – Equal civilians in dead zone
    • 3 – More civilians in dead zone
    • +1 for DataTracker synced
  • Deployment Zone:
    • 3 – More civilians in deployment.
    • +2 for DataTracker synced
  • 1 Point Classified

So, the way to get to 10 points is to have more civilians in my dead zone, more in my deployment zone, have both synced to my DataTracker, and to either get another civilian in the exclusion zone or get my classified.

Here was my planning for my first turn:

  1. Kill the Gwailo with Jaan Staar to clear out an ARO/attack piece. This would also set up an easy In Extremis Recovery for Turn 2 or 3.
  2. Get a civilian with the Sukeul, and set up a screen for the Sukeul with the Kriigel and Makaul.

I ended up killing a few more things because Doug forced me to with the Caliban, and I decided the Ikadron was going to be a pretty big threat if I didn’t do anything aobut it.

Doug’s first turn was pretty rough, because he was in Loss of Lieutenant. I think his best bet was to push Sheskiin forward somehow, but my snipers locked that down pretty well. Some smoke would have really helped there. Sacrifice a Speculo to get smoke, set up for next turn.

My second turn planning was:

  1. Get rid of the remaining Speculo. You’ll note I used only second-pool orders for this, aside from having to get the Sukeul to split burst.
  2. Get In Extremis Recovery, because I’m afraid Doug might be in retreat.
  3. Get the Sukeul to get a second civilian, put one in my dead zone and one in my deployment zone.

The thing I want to call attention to is that while I did need to prioritize taking some things out, it was basically only one thing a turn. At no point was I trying to just obliterate Doug’s order pool. Sometimes I had targets of opportunity that I took out, but I was really just looking to remove future threats or remove AROs.

At all other times, I was either working directly towards getting points, or actively working to set up a defense to deny Doug points. I really only spent one coordinated order on defense as well, aside from moving the Libertos up. So yeah. 10-0 in Rescue is possible.

I had probably a bit of a perfect storm brewing here, but I want to underscore that even with the perfect storm of putting Doug in Loss of Lieutenant and him forgetting a few important things, I still had to really focus on the mission to get to 10-0! I even had to spend time before the game trying to figure out the best way to maximize my score.

I will say that I could have done a better job of teaching here. I haven’t played Doug very much, and I think the right thing to do is intentionally sit out on game night and walk around coaching people, which is what I had intended to do (then I could’ve known all of Doug’s shas secrets and been better able to help).

Unfortunately?, Adam was giving a new guy a demo game and we had an odd number of players so I ended up having to play instead of directly coach. We had 4 games going though, so that’s pretty good for a random Thursday where at least 2-3 guys backed out and said they couldn’t come!

Big picture, TL;DR takeaways:

  • Figure out the most efficient way to 10 points BEFORE you make your list.
  • Each turn, come up with a list of mini-objectives to efficiently get to 10 points.
  • Don’t get distracted by killing stuff.

Hope this helps! I encourage you guys to do some Tigerlands of your own on your game night!



I primarily play Infinity these days, but I have PHR fleet for Dropfleet Commander and I will eventually get my CEF for Heavy Gear built...

2 thoughts on “Tohaa Puppy Rescue

  • Avatar
    2020-02-03 at 07:44

    Dogfinity! Funny story, since I’ve moved down here to FL, I met the guy that runs that tournament… and he lives within walking distance of my house! Small world! Pretty good Infinity scene out here too, plus is in North Orlando.

    • WiseKensai
      2020-02-11 at 12:56

      Small world indeed. One of these days I’ll have to make it out that way again. I’ll be sure to say hi.


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