After Action ReportInfinity

This Area is Safe, but not from Jaguars

Since my game of Firefight with Jordan went so long, Daniel didn’t get a game in at the LGS this week. Clearly, that needed to be rectified, so I invited him over for a game later in the week. Daniel has gone from trying out Hassassins to moving into vanilla Haqqislam, and he’s coming up with some pretty fun ideas to try out. It’s been fun theorycrafting with him and being the guinea pig for his crazy list ideas. Of course, I have to return the favor by trying out new stuff too, so I put a Jaguar link team on the table.These guys are ridiculously good. Their biggest weakness is low-burst weaponry, which Massacre sort of fixes for them. They all hit like trucks–even a total immunity model has to respect an ADHL, and if you’re outside of 16″ expect to take a pair of panzerfausts to the face. If you’re in a 5-man link, you definitely want to take the breaker combi Massacre profile, as you can already get your shotgun templates and AP from the Jaguars and you really want a burst 4 gun. Plus breaker combis will wreck face against Ariadna and Haqq. They’re a little weak inside of 8″ in shooting AROs, but only if your shotgun or chain rifle Jaguar is out of position, so that’s just something to think about when you’re moving them around.


  • Mission: Safe Area
  • Forces: Jurisdictional Command of Corregidor versus Haqqislam (300)
  • Deploy First: Corregidor
  • First Turn: Corregidor

[img][/img][b] Safe Area[/b]

[b]GROUP 1 | [/b][img][/img]9 [img][/img]1

[img][/img] [b]INTRUDER Lieutenant[/b] Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | [b]35[/b])

[img][/img] [b]SEÑOR MASSACRE[/b] Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | [b]29[/b])
[img][/img] [b]JAGUAR[/b] Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | [b]13[/b])
[img][/img] [b]JAGUAR[/b] Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | [b]13[/b])
[img][/img] [b]JAGUAR[/b] Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | [b]13[/b])
[img][/img] [b]JAGUAR[/b] Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (0 | [b]13[/b])

[img][/img] [b]JAGUAR[/b] Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | [b]10[/b])
[img][/img] [b]BANDIT (Forward Observer)[/b] Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | [b]23[/b])

[img][/img] [b]MORAN (Forward Observer)[/b] Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | [b]22[/b])

[img][/img] [b]HELLCAT[/b] HMG, E/Mauler / Pistol, Knife. (1.5 | [b]31[/b])

[b]GROUP 2 | [/b][img][/img]5

[img][/img] [b]SALYUT Hacker (EVO Hacking Device)[/b] Electric Pulse. (0.5 | [b]25[/b])
[img][/img] [b]TRANSDUCTOR ZOND[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img][/img] [b]TRANSDUCTOR ZOND[/b] Flash Pulse, Sniffer / Electric Pulse. (0 | [b]8[/b])
[img][/img] [b]TSYKLON[/b] Feuerbach, Pitcher / Electric Pulse. (1 | [b]34[/b])
[img][/img] [b]HELLCAT[/b] Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | [b]23[/b])

[b] 5.5 SWC | 300 Points |[/b] Open in Infinity Army

[img][/img][b] Haqqislam[/b]
[b]GROUP 1 | [/b][img][/img]8 [img][/img]2 [img][/img]2

[img][/img] [b]HASSASSIN HUSAM YASBIR (Infiltration, Holoprojector L2)[/b] Rifle + Light Shotgun, Nanopulser, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | [b]34[/b])
[img][/img] [b]FASID[/b] Heavy Rocket Launcher, Submachine Gun, Antipersonnel Mines / Heavy Pistol, Knife. (2 | [b]45[/b])
[img][/img] [b]FARZAN (Chain of Command)[/b] Boarding Shotgun / Pistol, Knife. (0 | [b]26[/b])
[img][/img] [b]TUAREG Doctor Plus (MediKit)[/b] Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | [b]33[/b])

[img][/img] [b]GHULAM Doctor Plus (MediKit)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]16[/b])

[img][/img][img][/img] [b]NASMAT[/b] Electric Pulse. (0 | [b]3[/b])
[img][/img] [b]GHULAM Doctor Plus (MediKit)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]16[/b])
[img][/img][img][/img] [b]NASMAT[/b] Electric Pulse. (0 | [b]3[/b])
[img][/img] [b]GHULAM (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]13[/b])
[img][/img] [b]FIDAY[/b] Rifle + Light Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | [b]30[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])

[b]GROUP 2 | [/b][img][/img]2 [img][/img]2 [img][/img]2

[img][/img] [b]SALADIN Lieutenant[/b] Combi Rifle, Nanopulser / Pistol, CCW. (0 | [b]36[/b])
[img][/img] [b]LASIQ[/b] Viral Sniper Rifle / Pistol, Knife. (1.5 | [b]25[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])
[img][/img] [b]MUTTAWI’AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])

[b] 3.5 SWC | 300 Points |[/b] Open in Infinity Army


Daniel won the roll off and had me deploy first. At some point I will find some time to shuffle around my board setup… Anyway, I packed the Jaguar link roughly where I put my wildcats last game on the table, trying to be cognizant of the potential for Fidays. I stuck a Panzerfaust Jag on top of a box, with the intent of leaving him there/shooting at something as a throwaway attack to remove an ARO piece as I moved the link around. I put all the Jags but the CR Jag in the link, which definitely felt really clunky and made… sorta waste a command token? I dunno. I was trying to have an extra Jag around in case something happened to one of the linked Jags, but it ended up not mattering for awhile.

I stuck the EVO hacker all the way on the left, ready to just scoot its adorable fat butt into a quadrant and be 45 points of annoyance. I didn’t know what Daniel’s deployment would look like, so I left the two Transductor Zonds exposed on my right and ready to ARO stuff if need be on his turn. I stuck the Tsyklon in the back of my deployment zone, covering the right firelane as well as the entirety of my backfield. 360 visor rocks! My Moran came down on the right, near the console. I left him standing so I wouldn’t have to waste an order doing so later, because I wanted to have his flash pulse available against those damnable Muttawiah. My Intruder covered the right side against any Ragiks or Fiday nonsense. He was strung out pretty far, but backed up by a Jag and a Tsyklon, just in case. I didn’t want to leave the right open to a AD troop so I trusted my Lt to handle things over there. Daniel brought Saladin, so I had to drop my Bandit on the table, and she got tucked into  a nook by the nearest console on the left.

Daniel’s turn to deploy. He stuck a pair of Ghulam Doctors and their ‘bots on either side of the table, with a Ghulam FO on the left. Saladin hid in a corner, under the watchful eye of a Lasiq viral sniper. A pair of Mutts guarded the central approach against any AD troops I might have, with an additional Mutt on either side for a total of 4. If they were total AVA I don’t know what would happen. Probably a riot of some sort.

Daniel then infiltrates a TO marker (which is totally a Tuareg doctor if I know Daniel) on my right, a camo token in the middle which is highly likely to be a Farzan chain of command, and a trio of “models” on the right which is absolutely not Yasbir. His final model on his side of the table is an Al Fasid HRL, represented by the HMG model from the Red Veil starter. I’m starting to wonder if Daniel even took a Fiday, but then he walks over to my side of the table and starts peering around and I know there’s one coming. Daniel settles for tucking the Fiday into some cover just outside of my deployment zone, to the left of my Jaguar link. After liberally sprinkling prone markers onto his entire army, Daniel declares that he’s done!

I nominate my Moran as my DataTracker, hoping that the Fiday won’t walk over there and cause trouble, and Daniel picks the Ghulam Doctor on my right as his DataTracker (marked by the red targeted token in the picture). A firm handshake, a GLHF, and we’re off!

Turn 1

Top of Turn 1 – Corregidor

Well, there’s basically nothing to shoot with my Jaguar on the roof, so I just move-move everybody up, getting the Jaguar LSG in place to drop smoke on the Fiday in the process. I position my Jaguar panzerfaust on the roof to ARO things and then reform the link to include the Jaguar CR. I’m not sure it was a terribly great idea to take 5 Jaguars + Massacre and then not start the with the link I’m going to use… I think it’s okay, given that I deployed first and wanted the ability to chuck some BS14 panzerfausts at something sacrificially. Anyway, after reforming the link, I drop smoke on the Fiday from out of LoF (primarily to silence Bob from Accounting’s inane ranting about compounding interest and diversification), and then just advance the link up, intentionally exposing Massacre as link leader to the Farzan. Daniel bites, and takes a shot with his boarding shotgun, but Massacre blasts the Farzan off the table with 4 dice and the link BS bonus. The central approach is now unguarded, so I move the Jaguars forward, using Massacre to burst down the Lasiq sniper from inside 16″.

I swap Massacre out for a Panzerfaust Jag and poke out a little further to see the Al Fasid, and manage to glue it. Okay, two major threats gone. As I’ve been shuffling the Jaguars around to get Massacre and the Panzerfaust Jag in place, I’ve been using the free movement to set up an ARO net on the Fiday and Yasbir. I dangle a Panzerfaust Jag out as bait, figuring I have a good chance of winning the CC if Daniel tries anything.

I don’t know which holoecho is the real Yasbir, but I decide that it doesn’t matter and to just shoot them all, so I put the LSG Jaguar in place to catch him with a template if he decides to come around the corner. I climb the Bandit up to see if I can bait a response out of Yasbir, but Daniel wasn’t born yesterday, so I just drop the Bandit prone, ready to ADHL the Mutt as it runs around the corner.

I move the flashpulse bots all the way up the board as part of a coordinated order, driving the EVO ‘bot into the nearest quadrant on the left and setting up the Tsyklon to overwatch the central Mutts and the Fiday. Because I really really hate Mutts, I drop in a Hellcat ADHL right in front of the central Mutts and throw her into suppression. With my last second group order, I turn on EVO: Overclock for the next turn, and it’s over to Daniel.

Bottom of Turn 1 – Haqqislam

In my blind rage about Mutts, I didn’t consider the fact that they have chain rifles and that I’m well within range for a move+chain rifle attack, so that’s exactly what Daniel does. My suppressive fire pastes the Mutt, but I lose the Hellcat in the process. Doesn’t matter! A Mutt is off the table!

The Mutt on the left advances towards my Bandit, and I throw an ADHL round at it. We both hit, and we both fail our ARM and PH saves. Doesn’t matter! ANOTHER MUTT GONE!I’m a little close to the other central mutt, but before it can get anywhere, the Tsyklon spools up its Feuerbach and rends it limb from limb. Ahhahahahaah dead Mutts everywhere! Finally, the Mutt on the right has a go, and manages to land some smoke against my Transductor’s flash pulse. No matter, 3/4 Mutts are dealt with, it’s gonna take a few orders to get the Mutt on the right anywhere important, and there’s a Crazy Koala in the way.

Daniel runs the remaining Mutt into the smoke, dodging the Koala, and then spends an order or two jamming the Transductor. The Mutt attempts to chain rifle the link, ignoring the Moran, Transductor, and the Tsyklon. The link dodges successfully, and the Tsyklon blows the Mutt out of its boots. Bwahahahahhahaha! All the Mutts are gone! Ahem. Please excuse me as I wipe the froth from my mouth. Ahem. Yes. Well. Where were we…

Ah yes. The Tuareg activates next and surprise-shots my poor Transductor Zond. I toss two dice in cup, rattle it around while chanting “crit crit crit,” slam the cup down and gently lift it, revealing a crit!I am rolling some pretty hot dice this game. Daniel is doing his best, but his dice seem to have betrayed him. 

Turn 2

Top of Turn 2 – Corregidor

I’ve got to deal with the Fiday again, so I give link leadership to the Jaguar Chain Rifle and juggle folks around to ensure coherency as I wait for Daniel’s ARO.

He elects to not do anything, so Bob the Accountant has to “think fast!” as the Jaguar fastballs two smoke grenades at him, interrupting his monologue about the wonders of escrow. I move my Moran into position, in base to base with the nearest right console, protecting the approach with a Koala.

Massacre moves up, under the cover of some eclipse smoke, with the rest of the link taking up some defensive positions nearby. I chuck 4 dice at the Tuareg, and down it goes.Now that the Taureg is free to move, I advance the flash pulse bots up the field, getting the Tsyklon into position to defend the EVO hacker if necessary, as well as protecting the link team’s rear from the Fiday. I don’t have a strong presence on the right, so I drop in a Hellcat HMG and throw it into suppression right outside his DataTracker’s hiding spot, to really discourage Daniel from making a push over there.

With that, I’m out of orders, and sadly forgot to save one to turn on EVO: Overclock again. It’s back to Daniel.

Bottom of Turn 2 – Haqqislam

Bob, quite offended at this point by being repeatedly ignored, loses his cool. “I just wanted to help you prepare for retirement, you ingrates,” he shouts, venting his frustration on the nearest object, the Tsyklon. Bob yells directly into the confused robot’s sensor cluster, punctuating his statement with shotgun blasts. “This is my two–BLAM week–BLAM notice, you JERKS!” Bob dusts robot scraps off his immaculately pressed suit, adjusts his tie, and stomps angrily towards the Jaguar link. “Hey look everyone, it’s Bob,” says the nearest Jaguar, a smirk on his face and a smoke grenade in his hand. “SCREW YOU GUYS!” froths Bob, whipping out his shotgun and blasting away.

Sixth Sense saves my bacon here, and lets me cancel one of Daniel’s successful shotgun rolls for most of my troops. The return fire is voluminous but only manages to put the Fiday unconscious. I lose a Panzerfaust Jag in the process, who fumbled trying to pull his pistol out of its holster and missed the shot.

Now that the Human Resources issue has been resolved, Daniel scoots a Nasmat into his near right quadrant to tie up points there, and passes the turn.

Turn 3

Top of Turn 3 – Corregidor

I decide it’s time to go Lieutenant hunting and move the remaining 4 link members up the field, shotgunning down the Nasmat on the way. I attempt a spec-fired E/M grenade but Saladin swats it away contemptuously. Ah well.  I get the Jaguar chain rifle in position and run him around the corner.

The Ghulam doctor whiffs his shot, and Saladin passes both ARM rolls on 20’s with my Jaguar CR passing his BTS against Saladin’s nanopulsar. I move the CR Jag into B2B with Saladin, tanking a nanopulsar hit and going dogged after the Ghulam lands a hit. Saladin gets gutted by my Jaguar, and I attempt to chain rifle down the Ghulam but no luck. I seal the deal by CCing the Ghulam down with my last order and then reforming the link with a new leader. I shuffle the remaining bots around and throw up EVO: Overclock again.

Bottom of Turn 3 – Haqqislam

Betrayed by his dice, Daniel is in loss of lieutenant with only two Ghulams left active, so he concedes. He’s known locally for having ridiculous dice luck, rolling 17+ on 6 dice for ARM saves, multiple crits with Keisotsu MLs, etc., but not today. I’m dominating more quadrants, have my DataTracker in one, have a specialist in B2B with a console, and we both forgot to deploy HVTs, so no good chance for classifieds.

6-0 Corregidor Victory!

A big thanks to Daniel for making the drive over and being a great opponent, and for taking it on the chin like the gentleman he is.


  • Holy moley. Jaguar links are good. I used every single weapon they had, with the exception of my usual panzerfausts. They have an answer to pretty much everything, if not the best answer.
  • I don’t know if I like the 5 Jaguars + Massacre situation, because it leads to weird deployment/reforming link scenarios, but it’s nice to have the option, I guess?
  • The right Jaguar link composition is definitely 1 of each flavor, Massacre, and then your favorite profile (mine is the Panzerfaust). I pooh-poohed the LSG profile for quite awhile, but it’s important in the link. It also has an E/M CCW for TAG hunting.
  • I’m really liking the idea of taking Hellcats just for dropping them into a position and throwing them into suppression. Hopefully out of range of a chain rifle, but it gets around the problem of having no orders to use on the AD troops once they come in. If you drop a ton of AD troops, it only takes one coordinated order to throw them into suppression, and then you have all those orders for your next turn, assuming they survive.
  • I need to get better at gauging warband threat radii. Would still have had a Bandit and a Hellcat.
  • There’s a case for being aggressive about dealing with mutts, but you always expose yourself to some level of risk. I think I toed the line pretty delicately this time, and will need some recalibration…
  • I love ADHLs. They’re the best. 
  • Daniel and I chatted briefly about his options after the game, we think his lack of high burst weapons was a problem.


I primarily play Infinity and Heavy Gear nowadays, but I dabble in plenty of other game systems.

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